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- attempt to improve rendering speed
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@@ -29,8 +29,8 @@ private:
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Vec3f *vertices;
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Vec3f *normals;
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std::map<std::string, Vec3f *> cacheVertices;
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std::map<std::string, Vec3f *> cacheNormals;
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//std::map<std::string, Vec3f *> cacheVertices;
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//std::map<std::string, Vec3f *> cacheNormals;
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public:
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InterpolationData(const Mesh *mesh);
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