- more complete fix for debug render placement

This commit is contained in:
Mark Vejvoda
2011-11-28 07:05:00 +00:00
parent cfe01253b9
commit c16cdad134

View File

@@ -2930,7 +2930,7 @@ void Game::render2d(){
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0), Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10, 10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16), //metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i), metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false); false);
} }
else { else {
@@ -2938,7 +2938,7 @@ void Game::render2d(){
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0), Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10, 10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16), //metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - (fontHeightBig * i), metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false); false);
} }
} }