diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 8967aa6a4..6084c63cb 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -3,21 +3,23 @@ MEGAGLEST CHANGELOG To see a timeline of detail changes please visit: http://sourceforge.net/apps/trac/megaglest/timeline -v3.8.0-beta1 -- Greater ability to translate game content into your native language. (including techtrees) - - Added Hebrew, Arabic, Vietnamese. -- better network game performance / management to handle slower clients. -- performance improvements. -- Enhanced AI behaviour. -- new game content including maps and tilesets. -- many bugfixes discovered in 3.7.1 -- added ability for stand alone mod's to customize more of the engine like about screen. +v3.8.0-dev +- we hopefully now really solved the last out of sync problems for cross platform games. - animated tileset object support. -- easier ability to download game content from host. -- many new lua functions for scenario modders. +- new tileset texturing possibilities +- new tilesets birchforest and desert4 using animated objects and new texture system +- new maps +- better network game performance / management to handle slower clients. +- easier ability to download game content from host and masterserver( if available there ). +- color picking is a lot improved and the default selection mode now +- greater ability to translate game content into your native language. (including techtrees) + - Added Hebrew, Arabic, Vietnamese. +- attack hotkey toggles through all attack types - addition of google-breakpad to better track down bugs. -- color picking is now the default selection mode -- +- many new lua functions for scenario modders. +- added ability for stand alone mod's to customize more of the engine like about screen. +- performance improvements. +- and as always many bugs were fixed v3.7.1 - bugfixes reported in the bugs forum since 3.7.0