diff --git a/source/glest_game/game/commander.cpp b/source/glest_game/game/commander.cpp index 09d06b1c2..b86119c62 100644 --- a/source/glest_game/game/commander.cpp +++ b/source/glest_game/game/commander.cpp @@ -1654,10 +1654,9 @@ namespace char szBuf[8096] = ""; snprintf(szBuf, 8096, - "In [%s::%s Line: %d]\nUnit / Faction mismatch for network command = [%s]\n%s\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nGame out of synch.", + "In [%s::%s Line: %d]\nUnit / Faction mismatch for network command = [%s]\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nGame out of synch.", __FILE__, __FUNCTION__, __LINE__, networkCommand->toString().c_str(), - unit->getType()->getCommandTypeListDesc().c_str(), unit->getId(), unit->getFullName(false).c_str(), unit->getDesc(false).c_str(), unit->getFaction()->getIndex()); @@ -1667,8 +1666,8 @@ namespace enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szBuf); - //std::string worldLog = world->DumpWorldToLog(); - world->DumpWorldToLog(); + + //world->DumpWorldToLog(); // Broadcast the error if player is still connected and print locally. GameNetworkInterface * @@ -1746,11 +1745,10 @@ namespace char szBuf[8096] = ""; snprintf(szBuf, 8096, - "In [%s::%s Line: %d]\nCan not find command type for network command = [%s]\n%s\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nUnit Type Info:\n[%s]\nNetwork unit type:\n[%s]\nisCancelPreMorphCommand: %d\nGame out of synch.", + "In [%s::%s Line: %d]\nCan not find command type for network command = [%s]\nfor unit = %d\n[%s]\n[%s]\nactual local factionIndex = %d.\nUnit Type Info:\n[%s]\nNetwork unit type:\n[%s]\nisCancelPreMorphCommand: %d\nGame out of synch.", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, networkCommand->toString().c_str(), - unit->getType()->getCommandTypeListDesc().c_str(), unit->getId(), unit->getFullName(false).c_str(), unit->getDesc(false).c_str(), unit->getFaction()->getIndex(), @@ -1761,7 +1759,7 @@ namespace SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szBuf); SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szBuf); - world->DumpWorldToLog(); + //world->DumpWorldToLog(); GameNetworkInterface * gameNetworkInterface =