mirror of
https://github.com/glest/glest-source.git
synced 2025-09-02 04:22:32 +02:00
loading screens for scenarios too
This commit is contained in:
@@ -85,6 +85,7 @@ void Game::load(){
|
|||||||
string tilesetName= gameSettings.getTileset();
|
string tilesetName= gameSettings.getTileset();
|
||||||
string techName= gameSettings.getTech();
|
string techName= gameSettings.getTech();
|
||||||
string scenarioName= gameSettings.getScenario();
|
string scenarioName= gameSettings.getScenario();
|
||||||
|
bool scenarioLoadingImageUsed=false;
|
||||||
|
|
||||||
logger.setState(Lang::getInstance().get("Loading"));
|
logger.setState(Lang::getInstance().get("Loading"));
|
||||||
|
|
||||||
@@ -104,33 +105,43 @@ void Game::load(){
|
|||||||
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
|
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
|
||||||
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
|
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
|
||||||
}
|
}
|
||||||
|
// use a scenario based loading screen
|
||||||
|
string senarioLogo = scenarioDir + "/" + "loading_screen.jpg";
|
||||||
|
if(fileExists(senarioLogo) == true) {
|
||||||
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,senarioLogo.c_str());
|
||||||
|
|
||||||
|
logger.loadLoadingScreen(senarioLogo);
|
||||||
|
scenarioLoadingImageUsed=true;
|
||||||
|
}
|
||||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for loading screen\n",__FILE__,__FUNCTION__);
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for loading screen\n",__FILE__,__FUNCTION__);
|
||||||
for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
|
if(!scenarioLoadingImageUsed){
|
||||||
if(gameSettings.getFactionControl(i)==ctHuman){
|
// try to use a faction related loading screen
|
||||||
vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
|
for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
|
||||||
for(int idx = 0; idx < pathList.size(); idx++) {
|
if(gameSettings.getFactionControl(i)==ctHuman){
|
||||||
const string path = pathList[idx]+ "/" +techName+ "/"+ "factions"+ "/"+ gameSettings.getFactionTypeName(i);
|
vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
|
||||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
|
for(int idx = 0; idx < pathList.size(); idx++) {
|
||||||
if(isdir(path.c_str()) == true) {
|
const string path = pathList[idx]+ "/" +techName+ "/"+ "factions"+ "/"+ gameSettings.getFactionTypeName(i);
|
||||||
string factionLogo = path + "/" + "loading_screen.tga";
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
|
||||||
|
if(isdir(path.c_str()) == true) {
|
||||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
|
string factionLogo = path + "/" + "loading_screen.jpg";
|
||||||
|
|
||||||
if(fileExists(factionLogo) == true) {
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
|
||||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
|
|
||||||
|
if(fileExists(factionLogo) == true) {
|
||||||
logger.loadLoadingScreen(factionLogo);
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
|
||||||
break;
|
|
||||||
}
|
logger.loadLoadingScreen(factionLogo);
|
||||||
}
|
break;
|
||||||
}
|
}
|
||||||
break;
|
}
|
||||||
}
|
}
|
||||||
}
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user