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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
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@@ -39,6 +39,9 @@ public:
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int rand();
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int randRange(int min, int max);
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float randRange(float min, float max);
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int getLastNumber() const { return lastNumber; }
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void setLastNumber(int value) { lastNumber = value; }
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};
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}}//end namespace
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