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- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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@@ -42,8 +42,8 @@ public:
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private:
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void renderMesh(const Mesh *mesh);
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void renderMeshNormals(const Mesh *mesh);
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void renderMesh(const Mesh *mesh, bool isStaticModel);
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void renderMeshNormals(const Mesh *mesh, bool isStaticModel);
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};
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}}}//end namespace
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