- a little bit of plumbing for VBO's for static models (currently disabled via # define)

- small small speed improvement when calculating interpolations
This commit is contained in:
Mark Vejvoda
2011-01-18 07:52:06 +00:00
parent 55d213435a
commit c54e6dbf5d
14 changed files with 214 additions and 63 deletions

View File

@@ -42,8 +42,8 @@ public:
private:
void renderMesh(const Mesh *mesh);
void renderMeshNormals(const Mesh *mesh);
void renderMesh(const Mesh *mesh, bool isStaticModel);
void renderMeshNormals(const Mesh *mesh, bool isStaticModel);
};
}}}//end namespace