- a little bit of plumbing for VBO's for static models (currently disabled via # define)

- small small speed improvement when calculating interpolations
This commit is contained in:
Mark Vejvoda
2011-01-18 07:52:06 +00:00
parent 55d213435a
commit c54e6dbf5d
14 changed files with 214 additions and 63 deletions

View File

@@ -18,6 +18,13 @@
#include "interpolation.h"
#include "conversion.h"
#include "util.h"
#if defined(ENABLE_VBO_CODE)
#include "opengl.h"
#endif
#include "leak_dumper.h"
using namespace Shared::Platform;
@@ -39,6 +46,7 @@ Mesh::Mesh() {
frameCount= 0;
vertexCount= 0;
indexCount= 0;
texCoordFrameCount = 0;
vertices= NULL;
normals= NULL;
@@ -94,14 +102,36 @@ void Mesh::buildInterpolationData(){
interpolationData= new InterpolationData(this);
}
void Mesh::updateInterpolationData(float t, bool cycle) const{
void Mesh::updateInterpolationData(float t, bool cycle) {
interpolationData->update(t, cycle);
}
void Mesh::updateInterpolationVertices(float t, bool cycle) const{
void Mesh::updateInterpolationVertices(float t, bool cycle) {
interpolationData->updateVertices(t, cycle);
}
#if defined(ENABLE_VBO_CODE)
void Mesh::BuildVBOs() {
// Generate And Bind The Vertex Buffer
glGenBuffersARB( 1, &m_nVBOVertices ); // Get A Valid Name
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nVBOVertices ); // Bind The Buffer
// Load The Data
glBufferDataARB( GL_ARRAY_BUFFER_ARB, getVertexCount() * 3 * sizeof(float), vertices, GL_STATIC_DRAW_ARB );
// Generate And Bind The Texture Coordinate Buffer
glGenBuffersARB( 1, &m_nVBOTexCoords ); // Get A Valid Name
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nVBOTexCoords ); // Bind The Buffer
// Load The Data
glBufferDataARB( GL_ARRAY_BUFFER_ARB, getVertexCount() * 2 * sizeof(float), texCoords, GL_STATIC_DRAW_ARB );
// Our Copy Of The Data Is No Longer Necessary, It Is Safe In The Graphics Card
delete [] vertices; vertices = NULL;
delete [] texCoords; texCoords = NULL;
}
#endif
// ==================== load ====================
void Mesh::loadV2(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad) {
@@ -123,6 +153,7 @@ void Mesh::loadV2(const string &dir, FILE *f, TextureManager *textureManager,boo
frameCount= meshHeader.vertexFrameCount;
vertexCount= meshHeader.pointCount;
indexCount= meshHeader.indexCount;
texCoordFrameCount = meshHeader.texCoordFrameCount;
init();
@@ -176,6 +207,7 @@ void Mesh::loadV3(const string &dir, FILE *f, TextureManager *textureManager,boo
frameCount= meshHeader.vertexFrameCount;
vertexCount= meshHeader.pointCount;
indexCount= meshHeader.indexCount;
texCoordFrameCount = meshHeader.texCoordFrameCount;
init();
@@ -366,10 +398,16 @@ Model::Model(){
meshCount= 0;
meshes= NULL;
textureManager= NULL;
lastTData = -1;
lastCycleData = -1;
lastTVertex = -1;
lastCycleVertex = -1;
isStaticModel = false;
}
Model::~Model(){
delete [] meshes;
meshes = NULL;
}
// ==================== data ====================
@@ -380,15 +418,23 @@ void Model::buildInterpolationData() const{
}
}
void Model::updateInterpolationData(float t, bool cycle) const{
for(unsigned int i=0; i<meshCount; ++i){
meshes[i].updateInterpolationData(t, cycle);
void Model::updateInterpolationData(float t, bool cycle) {
if(lastTData != t || lastCycleData != cycle) {
for(unsigned int i=0; i<meshCount; ++i){
meshes[i].updateInterpolationData(t, cycle);
}
lastTData = t;
lastCycleData = cycle;
}
}
void Model::updateInterpolationVertices(float t, bool cycle) const{
for(unsigned int i=0; i<meshCount; ++i){
meshes[i].updateInterpolationVertices(t, cycle);
void Model::updateInterpolationVertices(float t, bool cycle) {
if(lastTVertex != t || lastCycleVertex != cycle) {
for(unsigned int i=0; i<meshCount; ++i){
meshes[i].updateInterpolationVertices(t, cycle);
}
lastTVertex = t;
lastCycleVertex = cycle;
}
}
@@ -492,13 +538,12 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
fileVersion= fileHeader.version;
//version 4
if(fileHeader.version==4){
if(fileHeader.version == 4) {
//model header
ModelHeader modelHeader;
readBytes = fread(&modelHeader, sizeof(ModelHeader), 1, f);
meshCount= modelHeader.meshCount;
if(modelHeader.type!=mtMorphMesh){
if(modelHeader.type != mtMorphMesh) {
throw runtime_error("Invalid model type");
}
@@ -508,6 +553,15 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
meshes[i].load(dir, f, textureManager,deletePixMapAfterLoad);
meshes[i].buildInterpolationData();
}
#if defined(ENABLE_VBO_CODE)
if(isStaticModel == true) {
this->updateInterpolationData(0.f, true);
for(uint32 i=0; i<meshCount; ++i){
meshes[i].BuildVBOs();
}
}
#endif
}
//version 3
else if(fileHeader.version==3){
@@ -518,18 +572,35 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
meshes[i].loadV3(dir, f, textureManager,deletePixMapAfterLoad);
meshes[i].buildInterpolationData();
}
#if defined(ENABLE_VBO_CODE)
if(isStaticModel == true) {
this->updateInterpolationData(0.f, true);
for(uint32 i=0; i<meshCount; ++i){
meshes[i].BuildVBOs();
}
}
#endif
}
//version 2
else if(fileHeader.version==2){
else if(fileHeader.version==2) {
readBytes = fread(&meshCount, sizeof(meshCount), 1, f);
meshes= new Mesh[meshCount];
for(uint32 i=0; i<meshCount; ++i){
meshes[i].loadV2(dir, f, textureManager,deletePixMapAfterLoad);
meshes[i].buildInterpolationData();
}
#if defined(ENABLE_VBO_CODE)
if(isStaticModel == true) {
this->updateInterpolationData(0.f, true);
for(uint32 i=0; i<meshCount; ++i){
meshes[i].BuildVBOs();
}
}
#endif
}
else{
else {
throw runtime_error("Invalid model version: "+ intToStr(fileHeader.version));
}