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https://github.com/glest/glest-source.git
synced 2025-09-27 07:59:00 +02:00
merging in all Will's changes
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@@ -30,7 +30,7 @@ namespace Shared{ namespace Graphics{
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// class InterpolationData
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// =====================================================
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bool InterpolationData::enableCache = false;
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bool InterpolationData::enableInterpolation = true;
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InterpolationData::InterpolationData(const Mesh *mesh) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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@@ -40,15 +40,9 @@ InterpolationData::InterpolationData(const Mesh *mesh) {
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vertices= NULL;
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normals= NULL;
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raw_frame_ofs = 0;
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this->mesh= mesh;
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if(mesh->getFrameCount()>1) {
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vertices= new Vec3f[mesh->getVertexCount()];
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normals= new Vec3f[mesh->getVertexCount()];
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}
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cacheVertices.clear();
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cacheNormals.clear();
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}
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InterpolationData::~InterpolationData(){
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@@ -56,24 +50,6 @@ InterpolationData::~InterpolationData(){
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vertices=NULL;
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delete [] normals;
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normals=NULL;
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for(std::map<float, std::map<bool, Vec3f *> >::iterator iterVert = cacheVertices.begin();
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iterVert != cacheVertices.end(); ++iterVert) {
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for(std::map<bool, Vec3f *>::iterator iterVert2 = iterVert->second.begin();
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iterVert2 != iterVert->second.end(); ++iterVert2) {
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delete [] iterVert2->second;
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}
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}
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cacheVertices.clear();
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for(std::map<float, std::map<bool, Vec3f *> >::iterator iterVert = cacheNormals.begin();
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iterVert != cacheNormals.end(); ++iterVert) {
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for(std::map<bool, Vec3f *>::iterator iterVert2 = iterVert->second.begin();
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iterVert2 != iterVert->second.end(); ++iterVert2) {
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delete [] iterVert2->second;
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}
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}
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cacheNormals.clear();
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}
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void InterpolationData::update(float t, bool cycle){
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@@ -82,6 +58,15 @@ void InterpolationData::update(float t, bool cycle){
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}
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void InterpolationData::updateVertices(float t, bool cycle) {
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update(mesh->getVertices(), vertices, t, cycle);
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}
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void InterpolationData::updateNormals(float t, bool cycle) {
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update(mesh->getNormals(), normals, t, cycle);
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}
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void InterpolationData::update(const Vec3f* src, Vec3f* &dest, float t, bool cycle) {
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if(t <0.0f || t>1.0f) {
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printf("ERROR t = [%f] for cycle [%d] f [%d] v [%d]\n",t,cycle,mesh->getFrameCount(),mesh->getVertexCount());
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}
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@@ -96,20 +81,6 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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if(enableCache == true) {
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std::map<float, std::map<bool, Vec3f *> >::iterator iterFind = cacheVertices.find(t);
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if(iterFind != cacheVertices.end()) {
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std::map<bool, Vec3f *>::iterator iterFind2 = iterFind->second.find(cycle);
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if(iterFind2 != iterFind->second.end()) {
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memcpy(vertices,iterFind2->second,sizeof(Vec3f) * vertexCount);
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return;
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}
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}
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cacheVertices[t][cycle] = new Vec3f[vertexCount];
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}
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const Vec3f *meshVertices= mesh->getVertices();
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//misc vars
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uint32 prevFrame;
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uint32 nextFrame;
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@@ -133,74 +104,16 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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//assertions
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assert(prevFrame<frameCount);
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assert(nextFrame<frameCount);
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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vertices[j]= meshVertices[prevFrameBase+j].lerp(localT, meshVertices[nextFrameBase+j]);
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if(enableCache == true) {
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cacheVertices[t][cycle][j] = vertices[j];
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if(enableInterpolation) {
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if(!dest) { // not previously allocated
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dest = new Vec3f[vertexCount];
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}
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}
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}
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}
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void InterpolationData::updateNormals(float t, bool cycle){
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if(t < 0.0f || t > 1.0f) {
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throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t,16) + "]");
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assert(t>=0.0f && t<=1.0f);
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}
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uint32 frameCount= mesh->getFrameCount();
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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if(enableCache == true) {
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std::map<float, std::map<bool, Vec3f *> >::iterator iterFind = cacheNormals.find(t);
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if(iterFind != cacheNormals.end()) {
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std::map<bool, Vec3f *>::iterator iterFind2 = iterFind->second.find(cycle);
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if(iterFind2 != iterFind->second.end()) {
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memcpy(normals,iterFind2->second,sizeof(Vec3f) * vertexCount);
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return;
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}
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}
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cacheNormals[t][cycle] = new Vec3f[vertexCount];
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}
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const Vec3f *meshNormals= mesh->getNormals();
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//misc vars
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uint32 prevFrame;
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uint32 nextFrame;
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float localT;
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if(cycle == true) {
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prevFrame= min<uint32>(static_cast<uint32>(t*frameCount), frameCount-1);
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nextFrame= (prevFrame+1) % frameCount;
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localT= t*frameCount - prevFrame;
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}
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else {
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prevFrame= min<uint32> (static_cast<uint32> (t * (frameCount-1)), frameCount - 2);
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nextFrame= min(prevFrame + 1, frameCount - 1);
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localT= t * (frameCount-1) - prevFrame;
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//printf(" prevFrame=%d nextFrame=%d localT=%f\n",prevFrame,nextFrame,localT);
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}
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uint32 prevFrameBase= prevFrame*vertexCount;
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uint32 nextFrameBase= nextFrame*vertexCount;
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//assertions
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assert(prevFrame<frameCount);
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assert(nextFrame<frameCount);
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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normals[j]= meshNormals[prevFrameBase+j].lerp(localT, meshNormals[nextFrameBase+j]);
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if(enableCache == true) {
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cacheNormals[t][cycle][j] = normals[j];
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for(uint32 j=0; j<vertexCount; ++j){
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dest[j]= src[prevFrameBase+j].lerp(localT, src[nextFrameBase+j]);
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}
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} else {
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raw_frame_ofs = prevFrameBase;
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}
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}
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}
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