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new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available ) better option menu layout
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@@ -27,12 +27,14 @@ FocusArrows=true
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FogOfWar=true
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FogOfWarSmoothing=true
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FogOfWarSmoothingFrameSkip=3
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FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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FontMenuBig=-*-*-bold-*-*-*-16-*-*-*-*-*-*-*
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FontMenuNormal=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
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FontMenuSmall=-*-*-*-*-*-*-10-*-*-*-*-*-*-*
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FontMenuVeryBig=-*-*-bold-*-*-*-20-*-*-*-*-*-*-*
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FontConsolePostfix=-*-*-*-*-*-*-*
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FontConsolePrefix=-*-*-*-*-*-*-
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FontDisplayPostfix=-*-*-*-*-*-*-*
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FontDisplayPrefix=-*-*-*-*-*-*-
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FontMenuBigPostfix=-*-*-*-*-*-*-*
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FontMenuBigPrefix=-*-*-bold-*-*-*-
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FontMenuNormalPostfix=-*-*-*-*-*-*-*
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FontMenuNormalPrefix=-*-*-*-*-*-*-
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Lang=english
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MaxLights=3
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NetPlayerName=SoftCoder
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