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https://github.com/glest/glest-source.git
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- added a new check to faction validator to report on sound files with a bitrate > 200K
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@@ -26,6 +26,7 @@ SoundInfo::SoundInfo(){
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samplesPerSecond= 0;
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bitsPerSample= 0;
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size= 0;
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bitRate=0;
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}
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// =====================================================
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@@ -91,6 +91,8 @@ void WavSoundFileLoader::open(const string &path, SoundInfo *soundInfo){
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f.read((char*) &size16, 2);
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soundInfo->setBitsPerSample(size16);
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soundInfo->setBitRate(soundInfo->getSamplesPerSecond() * soundInfo->getChannels() * soundInfo->getBitsPerSample() / 8);
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if (soundInfo->getBitsPerSample() != 8 && soundInfo->getBitsPerSample()!=16){
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throw runtime_error("Bits per sample must be 8 or 16: " + path);
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}
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@@ -167,6 +169,7 @@ void OggSoundFileLoader::open(const string &path, SoundInfo *soundInfo){
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soundInfo->setsamplesPerSecond(vi->rate);
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soundInfo->setBitsPerSample(16);
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soundInfo->setSize(samples * 2 * vi->channels);
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soundInfo->setBitRate(vi->bitrate_nominal);
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}
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uint32 OggSoundFileLoader::read(int8 *samples, uint32 size){
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