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https://github.com/glest/glest-source.git
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- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1 - added --lua-debug commandline option
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@@ -42,6 +42,7 @@ const char *GAME_ARGS[] = {
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"--opengl-info",
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"--sdl-info",
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"--lua-info",
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"--lua-debug",
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"--curl-info",
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"--xerces-info",
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@@ -120,6 +121,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_OPENGL_INFO,
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GAME_ARG_SDL_INFO,
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GAME_ARG_LUA_INFO,
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GAME_ARG_LUA_DEBUG,
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GAME_ARG_CURL_INFO,
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GAME_ARG_XERCES_INFO,
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@@ -252,6 +254,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\t\tdisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
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printf("\n%s\t\t\tdisplays LUA debug information.",GAME_ARGS[GAME_ARG_LUA_DEBUG]);
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printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
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printf("\n%s\t\t\tdisplays your XERCES version information.",GAME_ARGS[GAME_ARG_XERCES_INFO]);
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