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version number for the development
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@@ -47,7 +47,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v3.13.0";
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const string mapeditorVersionString = "v3.13-dev";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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