From c83cfc6e03b46540a284311a1185cb4a4c2bc1f0 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 13 Apr 2012 19:37:52 +0000 Subject: [PATCH] - bugfix to save server ip's in join menu --- source/glest_game/menu/menu_state_join_game.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/glest_game/menu/menu_state_join_game.cpp b/source/glest_game/menu/menu_state_join_game.cpp index 76c0d0b71..fb85a8819 100644 --- a/source/glest_game/menu/menu_state_join_game.cpp +++ b/source/glest_game/menu/menu_state_join_game.cpp @@ -635,6 +635,9 @@ void MenuStateJoinGame::connectToServer() { if( clientInterface->isConnected() == true && clientInterface->getIntroDone() == true) { + servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString()); + servers.save(serversSavedFile); + if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Using FTP port #: %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getServerFTPPort()); abortAutoFind = true; clientInterface->stopServerDiscovery();