- fix win32 build

- cleanup a lot of win32 compiler warnings
This commit is contained in:
Mark Vejvoda
2012-04-16 20:15:57 +00:00
parent 3b8dd289ac
commit c8fdc9269f
24 changed files with 86 additions and 85 deletions

View File

@@ -1002,7 +1002,7 @@ bool MapPreview::loadMapInfo(string file, MapInfo *mapInfo, string i18nMaxMapPla
// static
string MapPreview::getMapPath(const vector<string> &pathList, const string &mapName,
string scenarioDir, bool errorOnNotFound) {
for(int idx = 0; idx < pathList.size(); idx++) {
for(unsigned int idx = 0; idx < pathList.size(); idx++) {
string map_path = pathList[idx];
endPathWithSlash(map_path);
@@ -1071,7 +1071,7 @@ vector<string> MapPreview::findAllValidMaps(const vector<string> &pathList,
results.clear();
MapInfo mapInfo;
for(int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
for(unsigned int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
//loadMapInfo(string file, MapInfo *mapInfo, string i18nMaxMapPlayersTitle,string i18nMapSizeTitle,bool errorOnInvalidMap=true);
//printf("getMapPath [%s]\nmapFiles.at(i) [%s]\nscenarioDir [%s] getUserDataOnly = %d cutExtension = %d\n",getMapPath(pathList,mapFiles.at(i), scenarioDir, false).c_str(),mapFiles.at(i).c_str(),scenarioDir.c_str(), getUserDataOnly, cutExtension);