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connected_game.cpp:comment line disabling controls
Commenting out this line has fixed the problem but I don't know if there'll be any side effects yet.
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@ -4545,11 +4545,11 @@ namespace Glest
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}
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if (displayedGamesettings.getFactionControl (i) == ctNetwork &&
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displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i) !=
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GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME
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&& displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i)
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!= GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME)
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GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME &&
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displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i) !=
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GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME)
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{
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listBoxControls[i].setEditable (false);
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// listBoxControls[i].setEditable (false);
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if (clientInterface->getPlayerIndex () != (int) i)
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{
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hasOtherPlayer = true;
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