connected_game.cpp:comment line disabling controls

Commenting out this line has fixed the problem but I don't know if
there'll be any side effects yet.
This commit is contained in:
andy5995 2018-05-04 10:09:09 -05:00
parent 3022427fd7
commit cb1c78887b
No known key found for this signature in database
GPG Key ID: 06BFEC9B82603CAF

View File

@ -4545,11 +4545,11 @@ namespace Glest
}
if (displayedGamesettings.getFactionControl (i) == ctNetwork &&
displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i) !=
GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME
&& displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i)
!= GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME)
GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME &&
displayedGamesettings.getNetworkPlayerNameByPlayerIndex (i) !=
GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME)
{
listBoxControls[i].setEditable (false);
// listBoxControls[i].setEditable (false);
if (clientInterface->getPlayerIndex () != (int) i)
{
hasOtherPlayer = true;