- attempt to improve loading of fire particle

This commit is contained in:
SoftCoder
2014-11-26 17:19:46 -08:00
parent 99e315b1cb
commit cbf9a305c5
2 changed files with 11 additions and 10 deletions

View File

@@ -1452,7 +1452,7 @@ void UnitParticleSystem::loadGame(const XmlNode *rootNode) {
// Vec3f windSpeed;
windSpeed = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("windSpeed")->getValue());
// Vec3f cRotation;
windSpeed = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("cRotation")->getValue());
cRotation = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("cRotation")->getValue());
// Vec3f fixedAddition;
fixedAddition = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("fixedAddition")->getValue());
// Vec3f oldPosition;