mirror of
https://github.com/glest/glest-source.git
synced 2025-08-27 01:44:23 +02:00
- attempt to improve loading of fire particle
This commit is contained in:
@@ -1452,7 +1452,7 @@ void UnitParticleSystem::loadGame(const XmlNode *rootNode) {
|
||||
// Vec3f windSpeed;
|
||||
windSpeed = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("windSpeed")->getValue());
|
||||
// Vec3f cRotation;
|
||||
windSpeed = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("cRotation")->getValue());
|
||||
cRotation = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("cRotation")->getValue());
|
||||
// Vec3f fixedAddition;
|
||||
fixedAddition = Vec3f::strToVec3(unitParticleSystemNode->getAttribute("fixedAddition")->getValue());
|
||||
// Vec3f oldPosition;
|
||||
|
Reference in New Issue
Block a user