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- small bugfix to default CPU multiplier to 1.0 for old saved games
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@ -2125,7 +2125,7 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
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//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) );
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gameSettings.setResourceMultiplier(i,properties.getFloat(string("ResourceMultiplier") + intToStr(i)));
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gameSettings.setResourceMultiplier(i,properties.getFloat(string("ResourceMultiplier") + intToStr(i),"1.0"));
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gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") );
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gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) );
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gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") );
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