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fixed windows build
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@@ -698,7 +698,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
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uint64 waitLoopIterationCount = 0;
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uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 100;
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MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkClientLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str());
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uint sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","1");
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int sleepMillis = Config::getInstance().getInt("NetworkClientLoopGameLoadingCapSleepMillis","1");
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//wait until we get a ready message from the server
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while(true) {
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