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- experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini: ThreadedInterpolation=true
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@@ -139,7 +139,7 @@ public:
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y/= m;
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}
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std::string getString() {
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std::string getString() const {
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std::ostringstream streamOut;
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streamOut << "x [" << x << "] y [" << y << "]";
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return streamOut.str();
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@@ -313,7 +313,7 @@ public:
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return rv;
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}
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std::string getString() {
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std::string getString() const {
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std::ostringstream streamOut;
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streamOut << "x [" << x << "] y [" << y << "] z [" << z << "]";
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return streamOut.str();
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@@ -453,7 +453,7 @@ public:
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return x*v.x + y*v.y + z*v.z + w*v.w;
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}
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std::string getString() {
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std::string getString() const {
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std::ostringstream streamOut;
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streamOut << "x [" << x << "] y [" << y << "] z [" << z << "] w [" << w << "]";
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return streamOut.str();
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