change version to 0.8.01 (#3)

This commit is contained in:
andy5995
2018-01-23 13:13:15 -06:00
parent 147264d089
commit ce3f792f94
8 changed files with 137 additions and 104 deletions

View File

@@ -1,13 +1,24 @@
// ==============================================================
// This file is part of MegaGlest (www.glest.org)
//
// Copyright (C) 2011 - by Mark Vejvoda <mark_vejvoda@hotmail.com>
// g3d_viewer:main.cpp:
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
// This file is part of ZetaGlest <https://github.com/ZetaGlest>
//
// Copyright (C) 2018 The ZetaGlest team
//
// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#include "main.h"
@@ -62,7 +73,7 @@ const char *folderDelimiter = "/";
//int GameConstants::updateFps= 40;
//int GameConstants::cameraFps= 100;
const string g3dviewerVersionString= "v3.13-dev";
const string g3dviewerVersionString= "v0.8.01";
// Because g3d should always support alpha transparency
string fileFormat = "png";
@@ -465,7 +476,7 @@ MainWindow::MainWindow( std::pair<string,vector<string> > unitToLoad,
RegCreateKeyEx(HKEY_CURRENT_USER,subKey.c_str(),0, NULL, 0, KEY_ALL_ACCESS, NULL, &keyHandle, &dwDisposition);
//Set the value.
auto_ptr<wchar_t> wstr(Ansi2WideString(appPath.c_str()));
wstring launchApp = wstring(wstr.get()) + L" \"%1\"";
DWORD len = (launchApp.size() + 1) * sizeof(wchar_t);
RegSetValueEx(keyHandle, NULL, 0, REG_SZ, (PBYTE)launchApp.c_str(), len);
@@ -613,7 +624,7 @@ void MainWindow::onPaint(wxPaintEvent &event) {
event.Skip();
return;
}
bool isFirstWindowShownEvent = !startupSettingsInited ;
if(startupSettingsInited == false) {
startupSettingsInited = true;
@@ -675,7 +686,7 @@ void MainWindow::onPaint(wxPaintEvent &event) {
}
renderer->renderParticleManager();
if(isFirstWindowShownEvent) {
this->Refresh();
glCanvas->Refresh();
@@ -694,7 +705,7 @@ void MainWindow::onPaint(wxPaintEvent &event) {
Close();
return;
}
glCanvas->SwapBuffers();
if(autoScreenShotAndExit == true && viewportW == 0 && viewportH == 0) {
@@ -2548,7 +2559,7 @@ if( hasCommandArgument(knownArgCount, (wxChar**)&GAME_ARGS[0], (const char *)tmp
// appPath = wxFNCONV(argv[0]);
//#endif
// printf("appPath [%s]\n",argv[0]);
wxString exe_path = wxStandardPaths::Get().GetExecutablePath();
//wxString path_separator = wxFileName::GetPathSeparator();
//exe_path = exe_path.BeforeLast(path_separator[0]);
@@ -2585,7 +2596,7 @@ if( hasCommandArgument(knownArgCount, (wxChar**)&GAME_ARGS[0], (const char *)tmp
if(autoScreenShotAndExit == true) {
#if !defined(WIN32)
mainWindow->Iconize(true);
#endif
#endif
}
mainWindow->Show();
mainWindow->init();