diff --git a/source/glest_game/menu/menu_state_masterserver.cpp b/source/glest_game/menu/menu_state_masterserver.cpp index 7621addaa..c173d7d13 100644 --- a/source/glest_game/menu/menu_state_masterserver.cpp +++ b/source/glest_game/menu/menu_state_masterserver.cpp @@ -409,7 +409,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){ soundRenderer.playFx(coreData.getClickSoundB()); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); - + ircClient->SendIRCCmdMessage(IRC_CHANNEL, "left the lobby"); cleanup(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); @@ -427,7 +427,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){ safeMutex.ReleaseLock(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); - + ircClient->SendIRCCmdMessage(IRC_CHANNEL, "tries to create a game"); cleanup(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); @@ -455,6 +455,7 @@ void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){ if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); safeMutex.ReleaseLock(); if(connected){ + ircClient->SendIRCCmdMessage(IRC_CHANNEL, "connecting to '"+serverLines[i]->getMasterServerInfo()->getServerTitle()+"'"); cleanup(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); mainMenu->setState(new MenuStateConnectedGame(program, mainMenu,jmMasterserver));