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- see if this fixes color picking
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@@ -32,7 +32,7 @@ private:
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public:
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ModelRendererGl();
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback);
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, bool colorPickingMode, MeshCallback *meshCallback);
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virtual void end();
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virtual void render(Model *model,int renderMode=rmNormal);
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virtual void renderNormalsOnly(Model *model);
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