- see if this fixes color picking

This commit is contained in:
Mark Vejvoda
2013-01-15 03:18:26 +00:00
parent 17a599ced3
commit ceedef5200
6 changed files with 85 additions and 111 deletions

View File

@@ -34,7 +34,8 @@ ModelRendererGl::ModelRendererGl() {
lastTexture=0;
}
void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback) {
void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool renderColors,
bool colorPickingMode, MeshCallback *meshCallback) {
//assertions
assert(rendering == false);
assertGl();
@@ -42,6 +43,7 @@ void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool render
this->renderTextures= renderTextures;
this->renderNormals= renderNormals;
this->renderColors= renderColors;
this->colorPickingMode = colorPickingMode;
this->meshCallback= meshCallback;
rendering= true;
@@ -53,14 +55,19 @@ void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool render
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
//init opengl
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(this->colorPickingMode == false) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glBindTexture(GL_TEXTURE_2D, 0);
glFrontFace(GL_CCW);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0.005f, 0.0f);
if(this->colorPickingMode == false) {
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0.005f, 0.0f);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -81,6 +88,11 @@ void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool render
glHint( GL_POLYGON_SMOOTH_HINT, GL_FASTEST );
glHint( GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST );
*/
if(this->colorPickingMode == true) {
BaseColorPickEntity::beginPicking();
}
//assertions
assertGl();
}
@@ -93,13 +105,19 @@ void ModelRendererGl::end() {
//set render state
rendering= false;
glPolygonOffset( 0.0f, 0.0f );
glDisable(GL_POLYGON_OFFSET_FILL);
if(this->colorPickingMode == false) {
glPolygonOffset( 0.0f, 0.0f );
glDisable(GL_POLYGON_OFFSET_FILL);
}
//pop
glPopAttrib();
glPopClientAttrib();
if(colorPickingMode == true) {
BaseColorPickEntity::endPicking();
}
//assertions
assertGl();
}
@@ -157,35 +175,37 @@ void ModelRendererGl::renderMesh(Mesh *mesh,int renderMode) {
glEnable(GL_CULL_FACE);
}
//set color
if(renderColors) {
Vec4f color(mesh->getDiffuseColor(), mesh->getOpacity());
glColor4fv(color.ptr());
}
if(this->colorPickingMode == false) {
//set color
if(renderColors) {
Vec4f color(mesh->getDiffuseColor(), mesh->getOpacity());
glColor4fv(color.ptr());
}
//texture state
const Texture2DGl *texture= static_cast<const Texture2DGl*>(mesh->getTexture(mtDiffuse));
if(texture != NULL && renderTextures) {
if(lastTexture != texture->getHandle()){
//assert(glIsTexture(texture->getHandle()));
//throw megaglest_runtime_error("glIsTexture(texture->getHandle()) == false for texture: " + texture->getPath());
if(glIsTexture(texture->getHandle()) == GL_TRUE) {
glBindTexture(GL_TEXTURE_2D, texture->getHandle());
lastTexture= texture->getHandle();
}
else {
glBindTexture(GL_TEXTURE_2D, 0);
lastTexture= 0;
//texture state
const Texture2DGl *texture= static_cast<const Texture2DGl*>(mesh->getTexture(mtDiffuse));
if(texture != NULL && renderTextures) {
if(lastTexture != texture->getHandle()){
//assert(glIsTexture(texture->getHandle()));
//throw megaglest_runtime_error("glIsTexture(texture->getHandle()) == false for texture: " + texture->getPath());
if(glIsTexture(texture->getHandle()) == GL_TRUE) {
glBindTexture(GL_TEXTURE_2D, texture->getHandle());
lastTexture= texture->getHandle();
}
else {
glBindTexture(GL_TEXTURE_2D, 0);
lastTexture= 0;
}
}
}
}
else{
glBindTexture(GL_TEXTURE_2D, 0);
lastTexture= 0;
}
else{
glBindTexture(GL_TEXTURE_2D, 0);
lastTexture= 0;
}
if(meshCallback != NULL) {
meshCallback->execute(mesh);
if(meshCallback != NULL) {
meshCallback->execute(mesh);
}
}
//misc vars

View File

@@ -261,7 +261,7 @@ void ParticleRendererGl::renderModel(GameParticleSystem *ps, ModelRenderer *mr){
glRotatef(angleH, 0.f, 1.f, 0.f);
//render
mr->begin(true, true, false);
mr->begin(true, true, false, false);
float t = ps->getTween();
if(t < 0.0f || t > 1.0f) {

View File

@@ -1528,15 +1528,18 @@ void BaseColorPickEntity::beginPicking() {
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glClear(GL_COLOR_BUFFER_BIT);
//glDisable(GL_TEXTURE_2D);
//glDisable(GL_FOG);
//glDisable(GL_LIGHTING);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
glDisable(GL_DITHER);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_NORMALIZE);
//glDisable(GL_BLEND);
//glDisable(GL_MULTISAMPLE);
//glDisable(GL_DITHER);
glPushAttrib(GL_TEXTURE_2D | GL_LIGHTING | GL_BLEND | GL_MULTISAMPLE | GL_DITHER);
//glPushAttrib(GL_TEXTURE_2D | GL_LIGHTING | GL_BLEND | GL_MULTISAMPLE | GL_DITHER);
//glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT | GL_CURRENT_BIT | GL_TEXTURE_BIT | GL_NORMALIZE | GL_BLEND | GL_POLYGON_OFFSET_FILL);
}
void BaseColorPickEntity::endPicking() {