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- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
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@@ -68,8 +68,8 @@ public:
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protected:
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friend class SoundPlayerOpenAL;
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static const size_t STREAMBUFFERSIZE = 1024 * 500;
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static const size_t STREAMFRAGMENTS = 5;
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static const size_t STREAMBUFFERSIZE = 4096 * 500;
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static const size_t STREAMFRAGMENTS = 10;
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static const size_t STREAMFRAGMENTSIZE
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= STREAMBUFFERSIZE / STREAMFRAGMENTS;
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