- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance

- added texture caching for faction preview textures
This commit is contained in:
Mark Vejvoda
2011-01-26 09:09:59 +00:00
parent 16836c758e
commit d10054f1c3
19 changed files with 141 additions and 175 deletions

View File

@@ -68,8 +68,8 @@ public:
protected:
friend class SoundPlayerOpenAL;
static const size_t STREAMBUFFERSIZE = 1024 * 500;
static const size_t STREAMFRAGMENTS = 5;
static const size_t STREAMBUFFERSIZE = 4096 * 500;
static const size_t STREAMFRAGMENTS = 10;
static const size_t STREAMFRAGMENTSIZE
= STREAMBUFFERSIZE / STREAMFRAGMENTS;