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- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
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@@ -44,6 +44,7 @@ public:
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debugUnitCommands,
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debugPathFinder,
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debugLUA,
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debugSound,
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debugError
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};
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