Fading out at death works again

This commit is contained in:
mathusummut
2018-06-29 00:42:44 +02:00
parent b1760253fd
commit d142d80b05
8 changed files with 960 additions and 1056 deletions

View File

@@ -38,10 +38,9 @@ using Shared::Graphics::Texture2D;
using Shared::Graphics::ParticleRenderer;
using Shared::Graphics::ParticleManager;
using Shared::Graphics::ParticleSystem;
using Shared::Graphics::Gl::MeshCallbackTeamColor;
using Shared::Graphics::Gl::MeshCallback;
//#include "model_renderer.h"
using Shared::Graphics::MeshCallback;
using Shared::Graphics::Mesh;
using Shared::Graphics::Texture;
@@ -97,7 +96,7 @@ namespace Shared {
Texture2D *customTextureOrange;
Texture2D *customTextureMagenta;
Texture2D *customTextureTransparent;
MeshCallbackTeamColor meshCallbackTeamColor;
MeshCallback meshCallback;
float red;
float green;