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Fading out at death works again
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@@ -38,10 +38,9 @@ using Shared::Graphics::Texture2D;
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using Shared::Graphics::ParticleRenderer;
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using Shared::Graphics::ParticleManager;
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using Shared::Graphics::ParticleSystem;
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using Shared::Graphics::Gl::MeshCallbackTeamColor;
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using Shared::Graphics::Gl::MeshCallback;
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//#include "model_renderer.h"
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using Shared::Graphics::MeshCallback;
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using Shared::Graphics::Mesh;
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using Shared::Graphics::Texture;
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@@ -97,7 +96,7 @@ namespace Shared {
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Texture2D *customTextureOrange;
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Texture2D *customTextureMagenta;
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Texture2D *customTextureTransparent;
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MeshCallbackTeamColor meshCallbackTeamColor;
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MeshCallback meshCallback;
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float red;
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float green;
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