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rename output library (drop "liblib")
closes #266 Best to wait until the build is fixed to merge this.
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@@ -48,6 +48,7 @@ ENDIF()
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SET(EXTERNAL_LIBS "")
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SET(EXTERNAL_LIBS "")
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SET(TARGET_NAME "libzetaglest")
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SET(TARGET_NAME "libzetaglest")
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IF(BUILD_MODEL_VIEWER OR BUILD_MAP_EDITOR OR BUILD_ZETAGLEST)
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IF(BUILD_MODEL_VIEWER OR BUILD_MAP_EDITOR OR BUILD_ZETAGLEST)
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MESSAGE(STATUS "Building ZetaGlest shared library...")
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MESSAGE(STATUS "Building ZetaGlest shared library...")
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@@ -453,6 +454,7 @@ IF(BUILD_MODEL_VIEWER OR BUILD_MAP_EDITOR OR BUILD_ZETAGLEST)
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IF(NOT WIN32)
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IF(NOT WIN32)
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ADD_LIBRARY(${TARGET_NAME} STATIC ${ZG_SOURCE_FILES} ${ZG_INCLUDE_FILES})
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ADD_LIBRARY(${TARGET_NAME} STATIC ${ZG_SOURCE_FILES} ${ZG_INCLUDE_FILES})
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set_target_properties(libzetaglest PROPERTIES PREFIX "")
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#MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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#MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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ELSE()
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ELSE()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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