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- bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
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@@ -320,6 +320,7 @@ public:
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void loadSlice(const string &path, int slice);
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void loadSliceBmp(const string &path, int slice);
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void loadSliceTga(const string &path, int slice);
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void loadSlicePng(const string &path, int slice);
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//get
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int getW() const {return w;}
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