From d30904cbdadbe13f6cfe9e4cb205aa150b5431d3 Mon Sep 17 00:00:00 2001 From: andy5995 Date: Thu, 22 Feb 2018 12:14:59 -0600 Subject: [PATCH] ChangeLog.md:update [skip ci] --- ChangeLog.md | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/ChangeLog.md b/ChangeLog.md index 4fb142267..fd32c7b10 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -5,10 +5,32 @@ This documents notable or significant changes to information about the game from which it was forked, please see the [MegaGlest home page](https://megaglest.org/). +## 2018-02-22 + +* Some sound effects can now be customized by players. See +[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746) +for detailed information, and see comments in +[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98) + +* These units can now heal mobile units from their own factions that are +in range + + nurse (British, radius of 15) + archmage_tower (Magic, radius of 8) + + See [comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e) + for detailed information and other related changes. + +## 2018-02-16 + +* auto-healing radius changed from 8 to 15 (with the exception of Valhalla) + +* Units standing near Valhalla (norse) are auto-healed (radius of 8) + ## 2018-02-15 These units can now heal mobile units from their own factions that are -in range (8) +in range (radius of 8) priest (Egypt) wartime mechanic (Rome)