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https://github.com/glest/glest-source.git
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- bug fixes and patches from hasufell related to:
- fontconfig not working - new cmake option to control inclusion of libvlc - new commandline option to force where to look for fonts: --font-path=x - removal of libluajit from cmake
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@@ -59,6 +59,7 @@ const char *GAME_ARGS[] = {
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"--data-path",
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"--ini-path",
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"--log-path",
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"--font-path",
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"--show-ini-settings",
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"--convert-models",
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"--use-language",
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@@ -131,6 +132,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_DATA_PATH,
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GAME_ARG_INI_PATH,
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GAME_ARG_LOG_PATH,
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GAME_ARG_FONT_PATH,
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GAME_ARG_SHOW_INI_SETTINGS,
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GAME_ARG_CONVERT_MODELS,
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GAME_ARG_USE_LANGUAGE,
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@@ -347,6 +349,10 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
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printf("\n \t\texample:");
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printf("\n %s %s=~/game_logs/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LOG_PATH]);
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printf("\n%s=x\t\t\tSets the game fonts path to x",GAME_ARGS[GAME_ARG_FONT_PATH]);
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printf("\n \t\texample:");
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printf("\n %s %s=~/myfonts/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_PATH]);
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printf("\n%s=x\t\tdisplay merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
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printf("\n \t\tWhere x is an optional property name to");
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printf("\n \t\t filter (default shows all).");
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