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https://github.com/glest/glest-source.git
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- added new headless server status check:
on the SAME box as the headless run: ./megaglest --headless-server-status
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@@ -247,8 +247,10 @@ protected:
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bool isBroadCastThreadRunning();
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vector<string> blockIPList;
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bool basicMode;
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public:
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ServerSocket();
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ServerSocket(bool basicMode = false);
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virtual ~ServerSocket();
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void bind(int port);
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void listen(int connectionQueueSize= SOMAXCONN);
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@@ -31,6 +31,7 @@ const char *GAME_ARGS[] = {
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"--connecthost",
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"--starthost",
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"--headless-server-mode",
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"--headless-server-status",
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"--use-ports",
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"--load-scenario",
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@@ -84,6 +85,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_CLIENT,
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GAME_ARG_SERVER,
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GAME_ARG_MASTERSERVER_MODE,
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GAME_ARG_MASTERSERVER_STATUS,
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GAME_ARG_USE_PORTS,
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GAME_ARG_LOADSCENARIO,
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@@ -168,6 +170,8 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\tvps - which does NOT read commands from the");
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printf("\n \t local console (for some vps's).");
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printf("\n%s\tCheck the current status of a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]);
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printf("\n%s=x,y\t\t\tForce hosted games to listen internally on port",GAME_ARGS[GAME_ARG_USE_PORTS]);
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printf("\n\t\t\t\tx, externally on port y.");
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printf("\n \t\tWhere x is the internal port # on the local");
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@@ -425,7 +429,8 @@ int mainSetup(int argc, char **argv) {
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_HELP])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VERSION])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]))) {
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// Use this for masterserver mode for timers like Chrono
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if(SDL_Init(SDL_INIT_TIMER) < 0) {
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std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
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