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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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@@ -1067,7 +1067,10 @@ void Mesh::deletePixels() {
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// ==================== constructor & destructor ====================
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Model::Model() {
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assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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throw megaglest_runtime_error("Loading graphics in headless server mode not allowed!");
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}
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meshCount = 0;
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meshes = NULL;
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textureManager = NULL;
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