- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.

- converted asserts to exceptions
This commit is contained in:
Mark Vejvoda
2013-06-23 04:17:25 +00:00
parent 4764da0e50
commit d46479df95
19 changed files with 140 additions and 39 deletions

View File

@@ -86,7 +86,6 @@ ParticleSystem::ParticleSystem(int particleCount) {
memoryObjectList[this]++;
}
//assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
textureFileLoadDeferred = "";
textureFileLoadDeferredSystemId = 0;
textureFileLoadDeferredFormat = Texture::fAuto;
@@ -1850,7 +1849,6 @@ void SplashParticleSystem::loadGame(const XmlNode *rootNode) {
// ===========================================================================
ParticleManager::ParticleManager() {
//assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
}
ParticleManager::~ParticleManager() {