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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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@@ -18,9 +18,11 @@
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#include "graphics_factory.h"
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#include "util.h"
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#include "platform_util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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using namespace Shared::Platform;
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namespace Shared{ namespace Graphics{
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@@ -29,7 +31,10 @@ namespace Shared{ namespace Graphics{
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// =====================================================
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TextureManager::TextureManager() {
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assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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throw megaglest_runtime_error("Loading graphics in headless server mode not allowed!");
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}
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textureFilter= Texture::fBilinear;
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maxAnisotropy= 1;
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