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this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
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@ -809,7 +809,7 @@ void Gui::computeDisplay(){
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// refresh other things
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if(!isSelecting() && !isSelectingPos()){
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if(!isSelectingPos()){
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if(!isSelectingPos() && lastPosDisplay == invalidPos){
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computeInfoString(lastPosDisplay);
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}
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}
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