- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda
2010-10-29 19:58:43 +00:00
parent 0e3ba69160
commit d5018d217e

View File

@@ -321,9 +321,9 @@ GLint toCompressionFormatGl(GLint format) {
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) { //else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; // return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//} //}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) { else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB_FXT1_3DFX) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_RGB_FXT1_3DFX; return GL_COMPRESSED_RGB_FXT1_3DFX;
//} }
break; break;
case GL_RGBA: case GL_RGBA: