mirror of
https://github.com/glest/glest-source.git
synced 2025-09-02 04:22:32 +02:00
Renamed ZetaGlest to Glest
This commit is contained in:
@@ -1,12 +1,12 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
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.TH ZETAGLEST "6" "September 2018" "zetaglest v0.8.02" "Games"
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.TH GLEST "6" "September 2018" "glest v0.8.02" "Games"
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.SH NAME
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zetaglest \- 3D\ multi-player\ real\ time\ strategy\ game
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glest \- 3D\ multi-player\ real\ time\ strategy\ game
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.SH SYNOPSIS
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.B zetaglest
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.B glest
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[\fI\,OPTION\/\fR]... \fI\,VALUE\/\fR...
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.SH DESCRIPTION
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Options for running zetaglest from the command line
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Options for running glest from the command line
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.HP
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\fB\-\-help\fR
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.IP
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@@ -170,7 +170,7 @@ the above flags being set.
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.IP
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example:
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.IP
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zetaglest \fB\-\-validate\-techtrees\fR=\fI\,zetapack\/\fR,vbros_pack_5
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glest \fB\-\-validate\-techtrees\fR=\fI\,factionpack\/\fR,vbros_pack_5
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.PP
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\fB\-\-validate\-factions\fR=\fI\,x=purgeunused=purgeduplicates=hideduplicates\/\fR
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.IP
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@@ -198,7 +198,7 @@ validation to NOT SHOW duplicate files in the techtree.
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.IP
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\fB\-\-validate\-techtrees\fR
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.IP
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example: zetaglest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
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example: glest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
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.PP
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\fB\-\-validate\-scenario\fR=\fI\,x=purgeunused=gitdelete\/\fR
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.IP
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@@ -214,7 +214,7 @@ validation to delete extra files in the scenario that
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.IP
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are not used.
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.IP
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example: zetaglest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
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example: glest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
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.PP
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\fB\-\-validate\-tileset\fR=\fI\,x=purgeunused=gitdelete\/\fR
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.IP
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@@ -230,7 +230,7 @@ validation to delete extra files in the tileset that
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.IP
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are not used.
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.IP
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example: zetaglest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
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example: glest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
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.PP
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\fB\-\-translate\-techtrees\fR=\fI\,x\/\fR
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.IP
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@@ -244,7 +244,7 @@ Where x is a techtree name.
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.IP
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Where x is an optional name filter.
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.IP
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example: zetaglest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
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example: glest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
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.PP
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\fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
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.IP
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@@ -254,43 +254,43 @@ Where 'showfactions' is an optional parameter to display
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.IP
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factions in each techtree.
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.IP
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example: zetaglest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
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example: glest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
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.PP
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\fB\-\-list\-scenarios\fR=\fI\,x\/\fR Display a list of game content: scenarios.
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.IP
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Where x is an optional name filter.
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.IP
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example: zetaglest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
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example: glest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
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.PP
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\fB\-\-list\-tilesets\fR=\fI\,x\/\fR Display a list of game content: tilesets.
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.IP
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Where x is an optional name filter.
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.IP
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example: zetaglest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
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example: glest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
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.PP
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\fB\-\-list\-tutorials\fR=\fI\,x\/\fR Display a list of game content: tutorials.
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.IP
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Where x is an optional name filter.
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.IP
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example: zetaglest \fB\-\-list\-tutorials=\fR*
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example: glest \fB\-\-list\-tutorials=\fR*
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.PP
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\fB\-\-data\-path\fR=\fI\,x\/\fR Sets the game data path to x.
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.IP
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example:
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.IP
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zetaglest \fB\-\-data\-path=\fR/usr/local/game_data/
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glest \fB\-\-data\-path=\fR/usr/local/game_data/
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.PP
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\fB\-\-ini\-path\fR=\fI\,x\/\fR Sets the game ini path to x.
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.IP
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example: zetaglest \fB\-\-ini\-path=\fR~/game_config/
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example: glest \fB\-\-ini\-path=\fR~/game_config/
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.PP
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\fB\-\-log\-path\fR=\fI\,x\/\fR Sets the game logs path to x.
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.IP
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example: zetaglest \fB\-\-log\-path=\fR~/game_logs/
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example: glest \fB\-\-log\-path=\fR~/game_logs/
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.PP
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\fB\-\-font\-path\fR=\fI\,x\/\fR Sets the game fonts path to x.
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.IP
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example: zetaglest \fB\-\-font\-path=\fR~/myfonts/
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example: glest \fB\-\-font\-path=\fR~/myfonts/
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.PP
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\fB\-\-show\-ini\-settings\fR=\fI\,x\/\fR Display merged ini settings information.
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.IP
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@@ -300,7 +300,7 @@ shows all).
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.IP
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example:
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.IP
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zetaglest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
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glest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
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.PP
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\fB\-\-convert\-models\fR=\fI\,x=textureformat=keepsmallest\/\fR
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.IP
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@@ -322,7 +322,7 @@ converted format.
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.IP
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example:
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.IP
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zetaglest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/zetapack/factions/tech/
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glest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/factionpack/factions/tech/
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.IP
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units/castle/models/castle.g3d=png=keepsmallest
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.PP
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@@ -330,33 +330,33 @@ units/castle/models/castle.g3d=png=keepsmallest
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.IP
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by x. Where x is a language filename or ISO639\-1 code.
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.IP
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example: zetaglest \fB\-\-use\-language\fR=\fI\,english\/\fR
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example: glest \fB\-\-use\-language\fR=\fI\,english\/\fR
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.IP
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example: zetaglest \fB\-\-use\-language\fR=\fI\,en\/\fR
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example: glest \fB\-\-use\-language\fR=\fI\,en\/\fR
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.PP
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\fB\-\-show\-map\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the map named x.
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.IP
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Where x is a map name.
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.IP
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example: zetaglest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
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example: glest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
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.PP
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\fB\-\-show\-tileset\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the tileset named x.
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.IP
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Where x is a tileset name.
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.IP
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example: zetaglest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
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example: glest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
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.PP
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\fB\-\-show\-techtree\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the techtree named x.
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.IP
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Where x is a techtree name.
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.IP
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example: zetaglest \fB\-\-show\-techtree\-crc\fR=\fI\,zetapack\/\fR
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example: glest \fB\-\-show\-techtree\-crc\fR=\fI\,factionpack\/\fR
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.PP
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\fB\-\-show\-scenario\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the scenario named x.
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.IP
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Where x is a scenario name.
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.IP
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example: zetaglest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
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example: glest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
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.PP
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\fB\-\-show\-path\-crc\fR=\fI\,x=y\/\fR Show the calculated CRC for files in the path
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.IP
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@@ -364,7 +364,7 @@ located in x using file filter y.
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.IP
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Where x is a path name and y is file(s) filter.
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.IP
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example: zetaglest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=zetapack.7z
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example: glest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=factionpack.7z
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.PP
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\fB\-\-disable\-backtrace\fR Disables stack backtrace on errors.
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.PP
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@@ -386,7 +386,7 @@ Disables interpolating animations to make them smoother.
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.IP
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Where x is a string with the following format: 'width x height'.
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.IP
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example: zetaglest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
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example: glest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
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.PP
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\fB\-\-colorbits\fR=\fI\,x\/\fR Override the video colorbits.
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.IP
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@@ -394,7 +394,7 @@ Where x is a valid colorbits value supported by your video
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.IP
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driver.
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.IP
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example: zetaglest \fB\-\-colorbits\fR=\fI\,32\/\fR
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example: glest \fB\-\-colorbits\fR=\fI\,32\/\fR
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.PP
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\fB\-\-depthbits\fR=\fI\,x\/\fR Override the video depthbits.
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.IP
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@@ -402,19 +402,19 @@ Where x is a valid depthbits value supported by your video
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.IP
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driver.
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.IP
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example: zetaglest \fB\-\-depthbits\fR=\fI\,24\/\fR
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example: glest \fB\-\-depthbits\fR=\fI\,24\/\fR
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.PP
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\fB\-\-fullscreen\fR=\fI\,x\/\fR Override the video fullscreen mode.
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.IP
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Where x either true or false.
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.IP
|
||||
example: zetaglest \fB\-\-fullscreen\fR=\fI\,true\/\fR
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example: glest \fB\-\-fullscreen\fR=\fI\,true\/\fR
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.PP
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\fB\-\-set\-gamma\fR=\fI\,x\/\fR Override the video gamma (contrast) value.
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.IP
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Where x is a floating point value.
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.IP
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example: zetaglest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
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example: glest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
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.PP
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\fB\-\-use\-font\fR=\fI\,x\/\fR Override the font to use.
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.IP
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@@ -424,13 +424,13 @@ freetype2.
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.IP
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example:
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.IP
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zetaglest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
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glest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
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.PP
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\fB\-\-font\-basesize\fR=\fI\,x\/\fR Override the font base size.
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.IP
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Where x is the numeric base font size to use.
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.IP
|
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example: zetaglest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
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example: glest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
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.PP
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\fB\-\-disable\-videos\fR Disables video playback.
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.PP
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@@ -450,7 +450,7 @@ techtrees, tilesets or all.
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.IP
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Where y = include_main to include main (non mod) data.
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.IP
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example: zetaglest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
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example: glest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
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.PP
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\fB\-\-steam\fR=\fI\,x=y\/\fR
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.IP
|
12
man/glest_editor.6
Normal file
12
man/glest_editor.6
Normal file
@@ -0,0 +1,12 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
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.TH GLEST_EDITOR "6" "September 2018" "glest_editor" "Games"
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.SH NAME
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glest_editor \- Map\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
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.SH DESCRIPTION
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||||
Glest map editor v0.8.01 [Using wxWidgets 3.0.2]
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||||
.PP
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||||
Creates or edits glest/glest maps. [.mgm/.gbm]
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||||
.PP
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||||
Draw with left mouse button.
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||||
Move map with right mouse button.
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||||
Zoom with middle mouse button or mousewheel.
|
@@ -1,11 +1,11 @@
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
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||||
.TH ZETAGLEST_G3DVIEWER "6" "September 2018" "zetaglest_g3dviewer" "Games"
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.TH GLEST_G3DVIEWER "6" "September 2018" "glest_g3dviewer" "Games"
|
||||
.SH NAME
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||||
zetaglest_g3dviewer \- G3D\ Model\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
|
||||
glest_g3dviewer \- G3D\ Model\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
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||||
.SH DESCRIPTION
|
||||
Using wxWidgets version [3.0.2.0]
|
||||
.PP
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zetaglest_g3dviewer v0.8.01, [Using wxWidgets 3.0.2]
|
||||
glest_g3dviewer v0.8.01, [Using wxWidgets 3.0.2]
|
||||
.PP
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||||
Displays glest 3D\-models and unit/projectile/splash particle systems.
|
||||
.PP
|
||||
@@ -13,7 +13,7 @@ Rotate with left mouse button. Zoom with right mouse button or mousewheel.
|
||||
Use ctrl to load more than one particle system.
|
||||
Press R to restart particles, this also reloads all files if they are changed.
|
||||
.PP
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||||
zetaglest_g3dviewer [G3D FILE], usage
|
||||
glest_g3dviewer [G3D FILE], usage
|
||||
.PP
|
||||
Commandline Parameter: Description:
|
||||
.PP
|
||||
@@ -31,7 +31,7 @@ comma and one or more skill names to try loading.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-unit\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
glest_g3dviewer \fB\-\-load\-unit\fR=\fI\,techs\/\fR/factionpack/factions/
|
||||
.IP
|
||||
tech/units/battle_machine,attack_skill,stop_skill
|
||||
.PP
|
||||
@@ -41,7 +41,7 @@ Where x is a g3d filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
glest_g3dviewer \fB\-\-load\-model\fR=\fI\,techs\/\fR/factionpack/factions/
|
||||
.IP
|
||||
tech/units/battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
@@ -53,7 +53,7 @@ Where x is a decimal value from \fB\-1\fR.0 to 1.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI\,0\/\fR.5
|
||||
glest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI\,0\/\fR.5
|
||||
.PP
|
||||
\fB\-\-auto\-screenshot\fR=\fI\,x\/\fR Automatically takes a screenshot of the items you
|
||||
.IP
|
||||
@@ -71,11 +71,11 @@ disable_normals, saveas\-<filename>, resize\-wxh
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fI\,transparent\/\fR,
|
||||
glest_g3dviewer \fB\-\-auto\-screenshot\fR=\fI\,transparent\/\fR,
|
||||
.IP
|
||||
disable_grid,saveas\-test.png,resize\-800x600
|
||||
.IP
|
||||
\fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/tech/units/
|
||||
\fB\-\-load\-model\fR=\fI\,techs\/\fR/factionpack/factions/tech/units/
|
||||
.IP
|
||||
battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
@@ -85,7 +85,7 @@ Where x is a Particle XML filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-particle\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
glest_g3dviewer \fB\-\-load\-particle\fR=\fI\,techs\/\fR/factionpack/factions/
|
||||
.IP
|
||||
persian/units/genie/glow_particles.xml
|
||||
.PP
|
||||
@@ -101,7 +101,7 @@ filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fI\,techs\/\fR/zetapack/
|
||||
glest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fI\,techs\/\fR/factionpack/
|
||||
.IP
|
||||
factions/persian/units/genie/particle_proj.xml
|
||||
.PP
|
||||
@@ -117,7 +117,7 @@ filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fI\,techs\/\fR/zetapack/
|
||||
glest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fI\,techs\/\fR/factionpack/
|
||||
.IP
|
||||
factions/persian/units/genie/particle_splash.xml
|
||||
.PP
|
||||
@@ -131,7 +131,7 @@ Where x is an integer value from 1 to particle count.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI\,25\/\fR
|
||||
glest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI\,25\/\fR
|
||||
.PP
|
||||
\fB\-\-zoom\-value\fR=\fI\,x\/\fR Zoom value when loading a model.
|
||||
.IP
|
||||
@@ -139,7 +139,7 @@ Where x is a decimal value from 0.1 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI\,4\/\fR.2
|
||||
glest_g3dviewer \fB\-\-zoom\-value\fR=\fI\,4\/\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-x\-value\fR=\fI\,x\/\fR X Coordinate Rotation value when loading a model.
|
||||
.IP
|
||||
@@ -147,7 +147,7 @@ Where x is a decimal value from \fB\-10\fR.0 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI\,2\/\fR.2
|
||||
glest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI\,2\/\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-y\-value\fR=\fI\,x\/\fR Y Coordinate Rotation value when loading a model.
|
||||
.IP
|
||||
@@ -155,7 +155,7 @@ Where x is a decimal value from \fB\-10\fR.0 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI\,2\/\fR.2
|
||||
glest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI\,2\/\fR.2
|
||||
.PP
|
||||
\fB\-\-screenshot\-format\fR=\fI\,x\/\fR Specify which image format to use for screenshots.
|
||||
.IP
|
||||
@@ -167,4 +167,4 @@ png,jpg,tga,bmp
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fI\,jpg\/\fR
|
||||
glest_g3dviewer \fB\-\-screenshot\-format\fR=\fI\,jpg\/\fR
|
@@ -1,12 +0,0 @@
|
||||
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
|
||||
.TH ZETAGLEST_EDITOR "6" "September 2018" "zetaglest_editor" "Games"
|
||||
.SH NAME
|
||||
zetaglest_editor \- Map\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
|
||||
.SH DESCRIPTION
|
||||
ZetaGlest map editor v0.8.01 [Using wxWidgets 3.0.2]
|
||||
.PP
|
||||
Creates or edits zetaglest/glest maps. [.mgm/.gbm]
|
||||
.PP
|
||||
Draw with left mouse button.
|
||||
Move map with right mouse button.
|
||||
Zoom with middle mouse button or mousewheel.
|
Reference in New Issue
Block a user