Renamed ZetaGlest to Glest

This commit is contained in:
mathusummut
2019-01-31 02:40:31 +01:00
parent 94493ab109
commit d5775734d7
536 changed files with 2372 additions and 2411 deletions

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@@ -1,12 +1,12 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
.TH ZETAGLEST "6" "September 2018" "zetaglest v0.8.02" "Games"
.TH GLEST "6" "September 2018" "glest v0.8.02" "Games"
.SH NAME
zetaglest \- 3D\ multi-player\ real\ time\ strategy\ game
glest \- 3D\ multi-player\ real\ time\ strategy\ game
.SH SYNOPSIS
.B zetaglest
.B glest
[\fI\,OPTION\/\fR]... \fI\,VALUE\/\fR...
.SH DESCRIPTION
Options for running zetaglest from the command line
Options for running glest from the command line
.HP
\fB\-\-help\fR
.IP
@@ -170,7 +170,7 @@ the above flags being set.
.IP
example:
.IP
zetaglest \fB\-\-validate\-techtrees\fR=\fI\,zetapack\/\fR,vbros_pack_5
glest \fB\-\-validate\-techtrees\fR=\fI\,factionpack\/\fR,vbros_pack_5
.PP
\fB\-\-validate\-factions\fR=\fI\,x=purgeunused=purgeduplicates=hideduplicates\/\fR
.IP
@@ -198,7 +198,7 @@ validation to NOT SHOW duplicate files in the techtree.
.IP
\fB\-\-validate\-techtrees\fR
.IP
example: zetaglest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
example: glest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
.PP
\fB\-\-validate\-scenario\fR=\fI\,x=purgeunused=gitdelete\/\fR
.IP
@@ -214,7 +214,7 @@ validation to delete extra files in the scenario that
.IP
are not used.
.IP
example: zetaglest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
example: glest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
.PP
\fB\-\-validate\-tileset\fR=\fI\,x=purgeunused=gitdelete\/\fR
.IP
@@ -230,7 +230,7 @@ validation to delete extra files in the tileset that
.IP
are not used.
.IP
example: zetaglest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
example: glest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
.PP
\fB\-\-translate\-techtrees\fR=\fI\,x\/\fR
.IP
@@ -244,7 +244,7 @@ Where x is a techtree name.
.IP
Where x is an optional name filter.
.IP
example: zetaglest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
example: glest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
.PP
\fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
.IP
@@ -254,43 +254,43 @@ Where 'showfactions' is an optional parameter to display
.IP
factions in each techtree.
.IP
example: zetaglest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
example: glest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
.PP
\fB\-\-list\-scenarios\fR=\fI\,x\/\fR Display a list of game content: scenarios.
.IP
Where x is an optional name filter.
.IP
example: zetaglest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
example: glest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
.PP
\fB\-\-list\-tilesets\fR=\fI\,x\/\fR Display a list of game content: tilesets.
.IP
Where x is an optional name filter.
.IP
example: zetaglest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
example: glest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
.PP
\fB\-\-list\-tutorials\fR=\fI\,x\/\fR Display a list of game content: tutorials.
.IP
Where x is an optional name filter.
.IP
example: zetaglest \fB\-\-list\-tutorials=\fR*
example: glest \fB\-\-list\-tutorials=\fR*
.PP
\fB\-\-data\-path\fR=\fI\,x\/\fR Sets the game data path to x.
.IP
example:
.IP
zetaglest \fB\-\-data\-path=\fR/usr/local/game_data/
glest \fB\-\-data\-path=\fR/usr/local/game_data/
.PP
\fB\-\-ini\-path\fR=\fI\,x\/\fR Sets the game ini path to x.
.IP
example: zetaglest \fB\-\-ini\-path=\fR~/game_config/
example: glest \fB\-\-ini\-path=\fR~/game_config/
.PP
\fB\-\-log\-path\fR=\fI\,x\/\fR Sets the game logs path to x.
.IP
example: zetaglest \fB\-\-log\-path=\fR~/game_logs/
example: glest \fB\-\-log\-path=\fR~/game_logs/
.PP
\fB\-\-font\-path\fR=\fI\,x\/\fR Sets the game fonts path to x.
.IP
example: zetaglest \fB\-\-font\-path=\fR~/myfonts/
example: glest \fB\-\-font\-path=\fR~/myfonts/
.PP
\fB\-\-show\-ini\-settings\fR=\fI\,x\/\fR Display merged ini settings information.
.IP
@@ -300,7 +300,7 @@ shows all).
.IP
example:
.IP
zetaglest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
glest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
.PP
\fB\-\-convert\-models\fR=\fI\,x=textureformat=keepsmallest\/\fR
.IP
@@ -322,7 +322,7 @@ converted format.
.IP
example:
.IP
zetaglest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/zetapack/factions/tech/
glest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/factionpack/factions/tech/
.IP
units/castle/models/castle.g3d=png=keepsmallest
.PP
@@ -330,33 +330,33 @@ units/castle/models/castle.g3d=png=keepsmallest
.IP
by x. Where x is a language filename or ISO639\-1 code.
.IP
example: zetaglest \fB\-\-use\-language\fR=\fI\,english\/\fR
example: glest \fB\-\-use\-language\fR=\fI\,english\/\fR
.IP
example: zetaglest \fB\-\-use\-language\fR=\fI\,en\/\fR
example: glest \fB\-\-use\-language\fR=\fI\,en\/\fR
.PP
\fB\-\-show\-map\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the map named x.
.IP
Where x is a map name.
.IP
example: zetaglest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
example: glest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
.PP
\fB\-\-show\-tileset\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the tileset named x.
.IP
Where x is a tileset name.
.IP
example: zetaglest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
example: glest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
.PP
\fB\-\-show\-techtree\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the techtree named x.
.IP
Where x is a techtree name.
.IP
example: zetaglest \fB\-\-show\-techtree\-crc\fR=\fI\,zetapack\/\fR
example: glest \fB\-\-show\-techtree\-crc\fR=\fI\,factionpack\/\fR
.PP
\fB\-\-show\-scenario\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the scenario named x.
.IP
Where x is a scenario name.
.IP
example: zetaglest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
example: glest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
.PP
\fB\-\-show\-path\-crc\fR=\fI\,x=y\/\fR Show the calculated CRC for files in the path
.IP
@@ -364,7 +364,7 @@ located in x using file filter y.
.IP
Where x is a path name and y is file(s) filter.
.IP
example: zetaglest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=zetapack.7z
example: glest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=factionpack.7z
.PP
\fB\-\-disable\-backtrace\fR Disables stack backtrace on errors.
.PP
@@ -386,7 +386,7 @@ Disables interpolating animations to make them smoother.
.IP
Where x is a string with the following format: 'width x height'.
.IP
example: zetaglest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
example: glest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
.PP
\fB\-\-colorbits\fR=\fI\,x\/\fR Override the video colorbits.
.IP
@@ -394,7 +394,7 @@ Where x is a valid colorbits value supported by your video
.IP
driver.
.IP
example: zetaglest \fB\-\-colorbits\fR=\fI\,32\/\fR
example: glest \fB\-\-colorbits\fR=\fI\,32\/\fR
.PP
\fB\-\-depthbits\fR=\fI\,x\/\fR Override the video depthbits.
.IP
@@ -402,19 +402,19 @@ Where x is a valid depthbits value supported by your video
.IP
driver.
.IP
example: zetaglest \fB\-\-depthbits\fR=\fI\,24\/\fR
example: glest \fB\-\-depthbits\fR=\fI\,24\/\fR
.PP
\fB\-\-fullscreen\fR=\fI\,x\/\fR Override the video fullscreen mode.
.IP
Where x either true or false.
.IP
example: zetaglest \fB\-\-fullscreen\fR=\fI\,true\/\fR
example: glest \fB\-\-fullscreen\fR=\fI\,true\/\fR
.PP
\fB\-\-set\-gamma\fR=\fI\,x\/\fR Override the video gamma (contrast) value.
.IP
Where x is a floating point value.
.IP
example: zetaglest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
example: glest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
.PP
\fB\-\-use\-font\fR=\fI\,x\/\fR Override the font to use.
.IP
@@ -424,13 +424,13 @@ freetype2.
.IP
example:
.IP
zetaglest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
glest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
.PP
\fB\-\-font\-basesize\fR=\fI\,x\/\fR Override the font base size.
.IP
Where x is the numeric base font size to use.
.IP
example: zetaglest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
example: glest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
.PP
\fB\-\-disable\-videos\fR Disables video playback.
.PP
@@ -450,7 +450,7 @@ techtrees, tilesets or all.
.IP
Where y = include_main to include main (non mod) data.
.IP
example: zetaglest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
example: glest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
.PP
\fB\-\-steam\fR=\fI\,x=y\/\fR
.IP

12
man/glest_editor.6 Normal file
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@@ -0,0 +1,12 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
.TH GLEST_EDITOR "6" "September 2018" "glest_editor" "Games"
.SH NAME
glest_editor \- Map\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
.SH DESCRIPTION
Glest map editor v0.8.01 [Using wxWidgets 3.0.2]
.PP
Creates or edits glest/glest maps. [.mgm/.gbm]
.PP
Draw with left mouse button.
Move map with right mouse button.
Zoom with middle mouse button or mousewheel.

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@@ -1,11 +1,11 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
.TH ZETAGLEST_G3DVIEWER "6" "September 2018" "zetaglest_g3dviewer" "Games"
.TH GLEST_G3DVIEWER "6" "September 2018" "glest_g3dviewer" "Games"
.SH NAME
zetaglest_g3dviewer \- G3D\ Model\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
glest_g3dviewer \- G3D\ Model\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
.SH DESCRIPTION
Using wxWidgets version [3.0.2.0]
.PP
zetaglest_g3dviewer v0.8.01, [Using wxWidgets 3.0.2]
glest_g3dviewer v0.8.01, [Using wxWidgets 3.0.2]
.PP
Displays glest 3D\-models and unit/projectile/splash particle systems.
.PP
@@ -13,7 +13,7 @@ Rotate with left mouse button. Zoom with right mouse button or mousewheel.
Use ctrl to load more than one particle system.
Press R to restart particles, this also reloads all files if they are changed.
.PP
zetaglest_g3dviewer [G3D FILE], usage
glest_g3dviewer [G3D FILE], usage
.PP
Commandline Parameter: Description:
.PP
@@ -31,7 +31,7 @@ comma and one or more skill names to try loading.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-unit\fR=\fI\,techs\/\fR/zetapack/factions/
glest_g3dviewer \fB\-\-load\-unit\fR=\fI\,techs\/\fR/factionpack/factions/
.IP
tech/units/battle_machine,attack_skill,stop_skill
.PP
@@ -41,7 +41,7 @@ Where x is a g3d filename to load.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/
glest_g3dviewer \fB\-\-load\-model\fR=\fI\,techs\/\fR/factionpack/factions/
.IP
tech/units/battle_machine/models/battle_machine_dying.g3d
.PP
@@ -53,7 +53,7 @@ Where x is a decimal value from \fB\-1\fR.0 to 1.0
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI\,0\/\fR.5
glest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI\,0\/\fR.5
.PP
\fB\-\-auto\-screenshot\fR=\fI\,x\/\fR Automatically takes a screenshot of the items you
.IP
@@ -71,11 +71,11 @@ disable_normals, saveas\-<filename>, resize\-wxh
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fI\,transparent\/\fR,
glest_g3dviewer \fB\-\-auto\-screenshot\fR=\fI\,transparent\/\fR,
.IP
disable_grid,saveas\-test.png,resize\-800x600
.IP
\fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/tech/units/
\fB\-\-load\-model\fR=\fI\,techs\/\fR/factionpack/factions/tech/units/
.IP
battle_machine/models/battle_machine_dying.g3d
.PP
@@ -85,7 +85,7 @@ Where x is a Particle XML filename to load.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-particle\fR=\fI\,techs\/\fR/zetapack/factions/
glest_g3dviewer \fB\-\-load\-particle\fR=\fI\,techs\/\fR/factionpack/factions/
.IP
persian/units/genie/glow_particles.xml
.PP
@@ -101,7 +101,7 @@ filename to load.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fI\,techs\/\fR/zetapack/
glest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fI\,techs\/\fR/factionpack/
.IP
factions/persian/units/genie/particle_proj.xml
.PP
@@ -117,7 +117,7 @@ filename to load.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fI\,techs\/\fR/zetapack/
glest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fI\,techs\/\fR/factionpack/
.IP
factions/persian/units/genie/particle_splash.xml
.PP
@@ -131,7 +131,7 @@ Where x is an integer value from 1 to particle count.
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI\,25\/\fR
glest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI\,25\/\fR
.PP
\fB\-\-zoom\-value\fR=\fI\,x\/\fR Zoom value when loading a model.
.IP
@@ -139,7 +139,7 @@ Where x is a decimal value from 0.1 to 10.0
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI\,4\/\fR.2
glest_g3dviewer \fB\-\-zoom\-value\fR=\fI\,4\/\fR.2
.PP
\fB\-\-rotate\-x\-value\fR=\fI\,x\/\fR X Coordinate Rotation value when loading a model.
.IP
@@ -147,7 +147,7 @@ Where x is a decimal value from \fB\-10\fR.0 to 10.0
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI\,2\/\fR.2
glest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI\,2\/\fR.2
.PP
\fB\-\-rotate\-y\-value\fR=\fI\,x\/\fR Y Coordinate Rotation value when loading a model.
.IP
@@ -155,7 +155,7 @@ Where x is a decimal value from \fB\-10\fR.0 to 10.0
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI\,2\/\fR.2
glest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI\,2\/\fR.2
.PP
\fB\-\-screenshot\-format\fR=\fI\,x\/\fR Specify which image format to use for screenshots.
.IP
@@ -167,4 +167,4 @@ png,jpg,tga,bmp
.IP
example:
.IP
zetaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fI\,jpg\/\fR
glest_g3dviewer \fB\-\-screenshot\-format\fR=\fI\,jpg\/\fR

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@@ -1,12 +0,0 @@
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
.TH ZETAGLEST_EDITOR "6" "September 2018" "zetaglest_editor" "Games"
.SH NAME
zetaglest_editor \- Map\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
.SH DESCRIPTION
ZetaGlest map editor v0.8.01 [Using wxWidgets 3.0.2]
.PP
Creates or edits zetaglest/glest maps. [.mgm/.gbm]
.PP
Draw with left mouse button.
Move map with right mouse button.
Zoom with middle mouse button or mousewheel.