mirror of
https://github.com/glest/glest-source.git
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Renamed ZetaGlest to Glest
This commit is contained in:
462
man/glest.6
Normal file
462
man/glest.6
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@@ -0,0 +1,462 @@
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||||
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
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.TH GLEST "6" "September 2018" "glest v0.8.02" "Games"
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||||
.SH NAME
|
||||
glest \- 3D\ multi-player\ real\ time\ strategy\ game
|
||||
.SH SYNOPSIS
|
||||
.B glest
|
||||
[\fI\,OPTION\/\fR]... \fI\,VALUE\/\fR...
|
||||
.SH DESCRIPTION
|
||||
Options for running glest from the command line
|
||||
.HP
|
||||
\fB\-\-help\fR
|
||||
.IP
|
||||
display usage
|
||||
.HP
|
||||
\fB\-\-autostart\-lastgame\fR
|
||||
.IP
|
||||
Automatically starts a game with the last settings played
|
||||
.HP
|
||||
\fB\-\-load\-saved\-game\fR=\fI\,FILE\/\fR
|
||||
.IP
|
||||
Loads the last saved game.
|
||||
.IP
|
||||
FILE \- optional name of the saved game file to load.
|
||||
If FILE is not specified, the last game that was saved is loaded
|
||||
.HP
|
||||
\fB\-\-auto\-test\fR=\fI\,x\/\fR,y,z
|
||||
.IP
|
||||
Run in auto test mode
|
||||
.IP
|
||||
x \- optional maximum # seconds to play.
|
||||
.IP
|
||||
If 'x' is not specified the default is 1200 seconds (20 minutes).
|
||||
.IP
|
||||
y \- optional game settings file to play.
|
||||
.IP
|
||||
If 'y' is not specified (or is empty) then auto test cycles
|
||||
through playing scenarios.
|
||||
.IP
|
||||
z \- the word 'exit' indicating the game should exit after the game
|
||||
.IP
|
||||
is finished or the time runs out. If 'z' is not specified
|
||||
(or is empty) then auto test continues to cycle.
|
||||
.HP
|
||||
\fB\-\-connect\fR=\fI\,x\/\fR:y
|
||||
.IP
|
||||
Auto connect to host server at IP or hostname x using port y.
|
||||
Shortcut version of using \fB\-\-connecthost\fR and \fB\-\-use\-ports\fR.
|
||||
*NOTE: to automatically connect to the first LAN host you may use:
|
||||
.HP
|
||||
\fB\-\-connect\fR=\fI\,auto\-connect\/\fR
|
||||
.HP
|
||||
\fB\-\-connecthost\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto connect to host server at IP or hostname x.
|
||||
*NOTE: to automatically connect to the first LAN host you may use
|
||||
.HP
|
||||
\fB\-\-connecthost\fR=\fI\,auto\-connect\/\fR
|
||||
.HP
|
||||
\fB\-\-starthost\fR
|
||||
.IP
|
||||
Auto create a host server.
|
||||
.HP
|
||||
\fB\-\-headless\-server\-mode\fR=\fI\,x\/\fR,x
|
||||
.IP
|
||||
Run as a headless server.
|
||||
Where 'x' is an optional comma delimited command list of one or
|
||||
more of the following:
|
||||
.TP
|
||||
exit
|
||||
\- the application quits after all players have disconnected
|
||||
.TP
|
||||
vps
|
||||
\- commands from the local console are NOT read (for some vps's)
|
||||
.TP
|
||||
lan
|
||||
\- prevents broadcasting the hosting server to the masterserver
|
||||
(for local LAN games).
|
||||
.HP
|
||||
\fB\-\-headless\-server\-status\fR
|
||||
.IP
|
||||
Check the current status of a headless server
|
||||
.HP
|
||||
\fB\-\-use\-ports\fR=\fI\,x\/\fR,y,z
|
||||
.IP
|
||||
Force hosted games to listen internally on port 'x', externally on
|
||||
port 'y' and for game status on port 'z'
|
||||
.IP
|
||||
\&'x' \- internal listening port on the local machine
|
||||
\&'y' \- external port on the router/proxy from which to forward connections
|
||||
.IP
|
||||
to the internal port
|
||||
.IP
|
||||
\&'z' \- game status port on the local machine from which to listen
|
||||
.IP
|
||||
for status requests
|
||||
.IP
|
||||
NOTE: If enabled, the FTP Server port's will be set to x+1 to x+9.
|
||||
.HP
|
||||
\fB\-\-server\-title\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Set server title.
|
||||
.HP
|
||||
\fB\-\-load\-scenario\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto load a scenario by scenario name.
|
||||
.HP
|
||||
\fB\-\-load\-mod\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto load a mod by mod pathname.
|
||||
.HP
|
||||
\fB\-\-preview\-map\fR=\fI\,Map\/\fR,Tileset
|
||||
.IP
|
||||
Auto Preview a map by map name. (tileset is optional)
|
||||
.HP
|
||||
\fB\-\-version\fR
|
||||
.IP
|
||||
Displays the version string of this program.
|
||||
.HP
|
||||
\fB\-\-opengl\-info\fR
|
||||
.IP
|
||||
Displays your video driver's OpenGL info.
|
||||
.HP
|
||||
\fB\-\-sdl\-info\fR
|
||||
.IP
|
||||
Displays your SDL version information.
|
||||
.HP
|
||||
\fB\-\-lua\-info\fR
|
||||
.IP
|
||||
Displays your LUA version information.
|
||||
.HP
|
||||
\fB\-\-lua\-debug\fR
|
||||
.IP
|
||||
Displays LUA debug information.
|
||||
.HP
|
||||
\fB\-\-curl\-info\fR
|
||||
.IP
|
||||
Displays your CURL version information.
|
||||
.HP
|
||||
\fB\-\-xerces\-info\fR
|
||||
.IP
|
||||
Displays your XERCES version information.
|
||||
.HP
|
||||
\fB\-\-validate\-techtrees\fR=\fI\,x=purgeunused=purgeduplicates=gitdelete=hideduplicates\/\fR
|
||||
.IP
|
||||
Display a report detailing any known problems related to
|
||||
your selected techtrees game data.
|
||||
.TP
|
||||
x
|
||||
\- comma\-delimited list of techtrees to validate
|
||||
.TP
|
||||
purgeunused
|
||||
\- optional parameter telling the validation to delete
|
||||
.IP
|
||||
extra files in the techtree that are not used
|
||||
.TP
|
||||
purgeduplicates \- optional parameter telling the validation to merge
|
||||
duplicate files in the techtree
|
||||
.TP
|
||||
gitdelete
|
||||
\- optional parameter telling the validation to call
|
||||
.IP
|
||||
\&'git rm' on duplicate and unused files in the techtree
|
||||
.TP
|
||||
hideduplicates
|
||||
\- optional parameter telling the validation to NOT
|
||||
.TP
|
||||
SHOW duplicate files in the techtree
|
||||
*NOTE: This only applies when files are purged due to
|
||||
the above flags being set.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
glest \fB\-\-validate\-techtrees\fR=\fI\,factionpack\/\fR,vbros_pack_5
|
||||
.PP
|
||||
\fB\-\-validate\-factions\fR=\fI\,x=purgeunused=purgeduplicates=hideduplicates\/\fR
|
||||
.IP
|
||||
Display a report detailing any known problems related to
|
||||
.IP
|
||||
your selected factions game data.
|
||||
.IP
|
||||
Where x is a comma\-delimited list of factions to validate.
|
||||
.IP
|
||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
|
||||
validation to delete extra files in the faction that are
|
||||
.IP
|
||||
not used.
|
||||
.IP
|
||||
Where 'purgeduplicates' is an optional parameter telling the
|
||||
.IP
|
||||
validation to merge duplicate files in the faction.
|
||||
.IP
|
||||
Where 'hideduplicates' is an optional parameter telling the
|
||||
.IP
|
||||
validation to NOT SHOW duplicate files in the techtree.
|
||||
.IP
|
||||
*NOTE: leaving the list empty is the same as running:
|
||||
.IP
|
||||
\fB\-\-validate\-techtrees\fR
|
||||
.IP
|
||||
example: glest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
|
||||
.PP
|
||||
\fB\-\-validate\-scenario\fR=\fI\,x=purgeunused=gitdelete\/\fR
|
||||
.IP
|
||||
Display a report detailing any known problems related to
|
||||
.IP
|
||||
your selected scenario game data.
|
||||
.IP
|
||||
Where x is a single scenario to validate.
|
||||
.IP
|
||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
|
||||
validation to delete extra files in the scenario that
|
||||
.IP
|
||||
are not used.
|
||||
.IP
|
||||
example: glest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
|
||||
.PP
|
||||
\fB\-\-validate\-tileset\fR=\fI\,x=purgeunused=gitdelete\/\fR
|
||||
.IP
|
||||
Display a report detailing any known problems related to
|
||||
.IP
|
||||
your selected tileset game data.
|
||||
.IP
|
||||
Where x is a single tileset to validate.
|
||||
.IP
|
||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
|
||||
validation to delete extra files in the tileset that
|
||||
.IP
|
||||
are not used.
|
||||
.IP
|
||||
example: glest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
|
||||
.PP
|
||||
\fB\-\-translate\-techtrees\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Produces a default lng file for the specified techtree to
|
||||
.IP
|
||||
prepare for translation into other languages.
|
||||
.IP
|
||||
Where x is a techtree name.
|
||||
.PP
|
||||
\fB\-\-list\-maps\fR=\fI\,x\/\fR Display a list of game content: maps.
|
||||
.IP
|
||||
Where x is an optional name filter.
|
||||
.IP
|
||||
example: glest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
|
||||
.PP
|
||||
\fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
|
||||
.IP
|
||||
Display a list of game content: techtrees.
|
||||
.IP
|
||||
Where 'showfactions' is an optional parameter to display
|
||||
.IP
|
||||
factions in each techtree.
|
||||
.IP
|
||||
example: glest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
|
||||
.PP
|
||||
\fB\-\-list\-scenarios\fR=\fI\,x\/\fR Display a list of game content: scenarios.
|
||||
.IP
|
||||
Where x is an optional name filter.
|
||||
.IP
|
||||
example: glest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
|
||||
.PP
|
||||
\fB\-\-list\-tilesets\fR=\fI\,x\/\fR Display a list of game content: tilesets.
|
||||
.IP
|
||||
Where x is an optional name filter.
|
||||
.IP
|
||||
example: glest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
|
||||
.PP
|
||||
\fB\-\-list\-tutorials\fR=\fI\,x\/\fR Display a list of game content: tutorials.
|
||||
.IP
|
||||
Where x is an optional name filter.
|
||||
.IP
|
||||
example: glest \fB\-\-list\-tutorials=\fR*
|
||||
.PP
|
||||
\fB\-\-data\-path\fR=\fI\,x\/\fR Sets the game data path to x.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
glest \fB\-\-data\-path=\fR/usr/local/game_data/
|
||||
.PP
|
||||
\fB\-\-ini\-path\fR=\fI\,x\/\fR Sets the game ini path to x.
|
||||
.IP
|
||||
example: glest \fB\-\-ini\-path=\fR~/game_config/
|
||||
.PP
|
||||
\fB\-\-log\-path\fR=\fI\,x\/\fR Sets the game logs path to x.
|
||||
.IP
|
||||
example: glest \fB\-\-log\-path=\fR~/game_logs/
|
||||
.PP
|
||||
\fB\-\-font\-path\fR=\fI\,x\/\fR Sets the game fonts path to x.
|
||||
.IP
|
||||
example: glest \fB\-\-font\-path=\fR~/myfonts/
|
||||
.PP
|
||||
\fB\-\-show\-ini\-settings\fR=\fI\,x\/\fR Display merged ini settings information.
|
||||
.IP
|
||||
Where x is an optional property name to filter (default
|
||||
.IP
|
||||
shows all).
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
glest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
|
||||
.PP
|
||||
\fB\-\-convert\-models\fR=\fI\,x=textureformat=keepsmallest\/\fR
|
||||
.IP
|
||||
Convert a model file or folder to the current g3d version
|
||||
.IP
|
||||
format.
|
||||
.IP
|
||||
Where x is a filename or folder containing the g3d model(s).
|
||||
.IP
|
||||
Where 'textureformat' is an optional supported texture
|
||||
.IP
|
||||
format to convert to (tga,bmp,jpg,png).
|
||||
.IP
|
||||
Where 'keepsmallest' is an optional flag indicating to keep
|
||||
.IP
|
||||
the original texture if its filesize is smaller than the
|
||||
.IP
|
||||
converted format.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
glest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/factionpack/factions/tech/
|
||||
.IP
|
||||
units/castle/models/castle.g3d=png=keepsmallest
|
||||
.PP
|
||||
\fB\-\-use\-language\fR=\fI\,x\/\fR Force the language to be the language specified
|
||||
.IP
|
||||
by x. Where x is a language filename or ISO639\-1 code.
|
||||
.IP
|
||||
example: glest \fB\-\-use\-language\fR=\fI\,english\/\fR
|
||||
.IP
|
||||
example: glest \fB\-\-use\-language\fR=\fI\,en\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-map\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the map named x.
|
||||
.IP
|
||||
Where x is a map name.
|
||||
.IP
|
||||
example: glest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-tileset\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the tileset named x.
|
||||
.IP
|
||||
Where x is a tileset name.
|
||||
.IP
|
||||
example: glest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-techtree\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the techtree named x.
|
||||
.IP
|
||||
Where x is a techtree name.
|
||||
.IP
|
||||
example: glest \fB\-\-show\-techtree\-crc\fR=\fI\,factionpack\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-scenario\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the scenario named x.
|
||||
.IP
|
||||
Where x is a scenario name.
|
||||
.IP
|
||||
example: glest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-path\-crc\fR=\fI\,x=y\/\fR Show the calculated CRC for files in the path
|
||||
.IP
|
||||
located in x using file filter y.
|
||||
.IP
|
||||
Where x is a path name and y is file(s) filter.
|
||||
.IP
|
||||
example: glest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=factionpack.7z
|
||||
.PP
|
||||
\fB\-\-disable\-backtrace\fR Disables stack backtrace on errors.
|
||||
.PP
|
||||
\fB\-\-disable\-sigsegv\-handler\fR
|
||||
.IP
|
||||
Disables the sigsegv error handler.
|
||||
.PP
|
||||
\fB\-\-disable\-vbo\fR Disables trying to use Vertex Buffer Objects.
|
||||
.PP
|
||||
\fB\-\-disable\-vertex\-interpolation\fR
|
||||
.IP
|
||||
Disables interpolating animations to make them smoother.
|
||||
.PP
|
||||
\fB\-\-disable\-sound\fR Disables the sound system.
|
||||
.PP
|
||||
\fB\-\-enable\-legacyfonts\fR Enables using the legacy font system.
|
||||
.PP
|
||||
\fB\-\-resolution\fR=\fI\,x\/\fR Override the video resolution.
|
||||
.IP
|
||||
Where x is a string with the following format: 'width x height'.
|
||||
.IP
|
||||
example: glest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
|
||||
.PP
|
||||
\fB\-\-colorbits\fR=\fI\,x\/\fR Override the video colorbits.
|
||||
.IP
|
||||
Where x is a valid colorbits value supported by your video
|
||||
.IP
|
||||
driver.
|
||||
.IP
|
||||
example: glest \fB\-\-colorbits\fR=\fI\,32\/\fR
|
||||
.PP
|
||||
\fB\-\-depthbits\fR=\fI\,x\/\fR Override the video depthbits.
|
||||
.IP
|
||||
Where x is a valid depthbits value supported by your video
|
||||
.IP
|
||||
driver.
|
||||
.IP
|
||||
example: glest \fB\-\-depthbits\fR=\fI\,24\/\fR
|
||||
.PP
|
||||
\fB\-\-fullscreen\fR=\fI\,x\/\fR Override the video fullscreen mode.
|
||||
.IP
|
||||
Where x either true or false.
|
||||
.IP
|
||||
example: glest \fB\-\-fullscreen\fR=\fI\,true\/\fR
|
||||
.PP
|
||||
\fB\-\-set\-gamma\fR=\fI\,x\/\fR Override the video gamma (contrast) value.
|
||||
.IP
|
||||
Where x is a floating point value.
|
||||
.IP
|
||||
example: glest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
|
||||
.PP
|
||||
\fB\-\-use\-font\fR=\fI\,x\/\fR Override the font to use.
|
||||
.IP
|
||||
Where x is the path and name of a font file supported by
|
||||
.IP
|
||||
freetype2.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
glest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
|
||||
.PP
|
||||
\fB\-\-font\-basesize\fR=\fI\,x\/\fR Override the font base size.
|
||||
.IP
|
||||
Where x is the numeric base font size to use.
|
||||
.IP
|
||||
example: glest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
|
||||
.PP
|
||||
\fB\-\-disable\-videos\fR Disables video playback.
|
||||
.PP
|
||||
\fB\-\-disable\-opengl\-checks\fR
|
||||
.IP
|
||||
Disables opengl capability checks (for corrupt or flaky video
|
||||
.IP
|
||||
drivers).
|
||||
.PP
|
||||
\fB\-\-create\-data\-archives\fR=\fI\,x=y\/\fR
|
||||
.IP
|
||||
Compress selected game data into archives for network sharing.
|
||||
.IP
|
||||
Where x is one of the following data items to compress:
|
||||
.IP
|
||||
techtrees, tilesets or all.
|
||||
.IP
|
||||
Where y = include_main to include main (non mod) data.
|
||||
.IP
|
||||
example: glest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
|
||||
.PP
|
||||
\fB\-\-steam\fR=\fI\,x=y\/\fR
|
||||
.IP
|
||||
Run with Steam Client Integration.
|
||||
.PP
|
||||
\fB\-\-verbose\fR Displays verbose information in the console.
|
||||
.PP
|
||||
Compiled using: GNUC: 60300 [64bit] platform: Linux\-X64 endianness: little
|
||||
version: [v0.8.02] \- using STREFLOP [SSE] \- [no\-denormals]
|
Reference in New Issue
Block a user