From d791eb4e94199eac3caa6e31de22bc2dd610f11d Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sun, 26 Jun 2011 02:30:04 +0000 Subject: [PATCH] - try this tomreyn --- source/glest_game/menu/menu_state_keysetup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/menu/menu_state_keysetup.cpp b/source/glest_game/menu/menu_state_keysetup.cpp index 306694fa0..4233b6413 100644 --- a/source/glest_game/menu/menu_state_keysetup.cpp +++ b/source/glest_game/menu/menu_state_keysetup.cpp @@ -369,7 +369,7 @@ void MenuStateKeysetup::keyDown(SDL_KeyboardEvent key) { char szBuf[1024] = ""; //sprintf(szBuf,"%s [%d][%d]",keyName.c_str(),key.keysym.sym,keysym); - sprintf(szBuf,"%s [%d][%d][%d]",keyName.c_str(),key.keysym.sym,hotkeyChar,key.keysym.unicode); + sprintf(szBuf,"%s [%c][%d][%d][%d]",keyName.c_str(),hotkeyChar,key.keysym.sym,hotkeyChar,key.keysym.unicode); labelTestValue.setText(szBuf); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] hotkeyChar [%d]\n",__FILE__,__FUNCTION__,__LINE__,hotkeyChar);