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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
This commit is contained in:
@@ -2271,12 +2271,14 @@ void Renderer::renderClock() {
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const Vec4f fontColor = game->getGui()->getDisplay()->getColor();
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const Vec4f fontColor = game->getGui()->getDisplay()->getColor();
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if(config.getBool("InGameClock","true") == true) {
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if(config.getBool("InGameClock","true") == true) {
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int hours = world->getTimeFlow()->getTime();
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int minutes = (world->getTimeFlow()->getTime() - hours) * 100 * 0.6; // scale 100 to 60
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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char szBuf[200]="";
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char szBuf[501]="";
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snprintf(szBuf,200,"%s %.2d:%.2d",lang.getString("GameTime","",true).c_str(),hours,minutes);
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//int hours = world->getTimeFlow()->getTime();
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//int minutes = (world->getTimeFlow()->getTime() - hours) * 100 * 0.6; // scale 100 to 60
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//snprintf(szBuf,200,"%s %.2d:%.2d",lang.getString("GameTime","",true).c_str(),hours,minutes);
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// string header2 = lang.getString("GameDurationTime","",true) + ": " + getTimeString(stats.getFramesToCalculatePlaytime());
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snprintf(szBuf,500,"%s %s",lang.getString("GameDurationTime","",true).c_str(),getTimeDuationString(world->getFrameCount(),GameConstants::updateFps).c_str());
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if(str != "") {
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if(str != "") {
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str += " ";
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str += " ";
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}
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}
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@@ -347,27 +347,6 @@ void BattleEnd::initBackgroundVideo() {
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}
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}
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}
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}
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const string BattleEnd::getTimeString(int frames) {
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int framesleft=frames;
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int hours=(int) frames / (float)GameConstants::updateFps / 3600.0;
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framesleft=framesleft-hours*3600*GameConstants::updateFps;
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int minutes=(int) framesleft / (float)GameConstants::updateFps / 60.0;
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framesleft=framesleft-minutes*60*GameConstants::updateFps;
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int seconds=(int) framesleft / (float)GameConstants::updateFps;
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//framesleft=framesleft-seconds*GameConstants::updateFps;
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string hourstr=intToStr(hours);
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if(hours<10) hourstr="0"+hourstr;
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string minutestr=intToStr(minutes);
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if(minutes<10) minutestr="0"+minutestr;
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string secondstr=intToStr(seconds);
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if(seconds<10) secondstr="0"+secondstr;
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return hourstr+":"+minutestr+":"+secondstr;
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}
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void BattleEnd::update() {
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void BattleEnd::update() {
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if(Config::getInstance().getBool("AutoTest")){
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateBattleEnd(program);
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AutoTest::getInstance().updateBattleEnd(program);
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@@ -610,7 +589,7 @@ void BattleEnd::render() {
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if(stats.getPlayerName(i) != "") {
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if(stats.getPlayerName(i) != "") {
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string textToRender=stats.getPlayerName(i);
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string textToRender=stats.getPlayerName(i);
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if(stats.getPlayerLeftBeforeEnd(i)==true){
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if(stats.getPlayerLeftBeforeEnd(i)==true){
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textToRender+="\n("+getTimeString(stats.getTimePlayerLeft(i))+")";
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textToRender+="\n("+getTimeDuationString(stats.getTimePlayerLeft(i),GameConstants::updateFps) + ")";
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}
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}
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textRenderer->render(textToRender.c_str(), textX, bm+400, false, &color);
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textRenderer->render(textToRender.c_str(), textX, bm+400, false, &color);
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@@ -719,7 +698,7 @@ void BattleEnd::render() {
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//GameConstants::updateFps
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//GameConstants::updateFps
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//string header2 = lang.getString("GameDurationTime","",true) + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
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//string header2 = lang.getString("GameDurationTime","",true) + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
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string header2 = lang.getString("GameDurationTime","",true) + ": " + getTimeString(stats.getFramesToCalculatePlaytime());
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string header2 = lang.getString("GameDurationTime","",true) + ": " + getTimeDuationString(stats.getFramesToCalculatePlaytime(),GameConstants::updateFps);
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textRenderer->render(header2, lm+250, bm+530);
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textRenderer->render(header2, lm+250, bm+530);
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header2 = lang.getString("GameMaxConcurrentUnitCount") + ": " + intToStr(stats.getMaxConcurrentUnitCount());
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header2 = lang.getString("GameMaxConcurrentUnitCount") + ": " + intToStr(stats.getMaxConcurrentUnitCount());
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@@ -65,7 +65,6 @@ public:
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virtual void reloadUI();
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virtual void reloadUI();
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private:
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private:
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const string getTimeString(int frames);
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void initBackgroundVideo();
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void initBackgroundVideo();
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std::pair<string,string> getBattleEndVideo(bool won);
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std::pair<string,string> getBattleEndVideo(bool won);
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@@ -43,6 +43,8 @@ bool IsNumeric(const char *p, bool allowNegative=true);
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string formatNumber(uint64 f);
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string formatNumber(uint64 f);
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string getTimeDuationString(int frames, int updateFps);
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}}//end namespace
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}}//end namespace
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#endif
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#endif
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@@ -215,4 +215,31 @@ string formatNumber(uint64 f) {
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return out.str();
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return out.str();
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}
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}
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string getTimeDuationString(int frames, int updateFps) {
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int framesleft = frames;
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int hours = (int) frames / (float)updateFps / 3600.0;
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framesleft = framesleft - hours * 3600 * updateFps;
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int minutes = (int) framesleft / (float)updateFps / 60.0;
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framesleft = framesleft - minutes * 60 * updateFps;
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int seconds = (int) framesleft / (float)updateFps;
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//framesleft=framesleft-seconds*GameConstants::updateFps;
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string hourstr = intToStr(hours);
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if(hours < 10) {
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hourstr = "0" + hourstr;
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}
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string minutestr = intToStr(minutes);
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if(minutes < 10) {
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minutestr = "0" + minutestr;
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}
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string secondstr = intToStr(seconds);
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if(seconds < 10) {
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secondstr = "0" + secondstr;
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}
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return hourstr + ":" + minutestr + ":" + secondstr;
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}
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}}//end namespace
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}}//end namespace
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