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- improved performance and bug fixes.
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@@ -124,8 +124,8 @@ protected:
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public:
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void load(const string &path);
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Pixmap2D *getPixmap() {return &pixmap;}
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const Pixmap2D *getPixmap() const {return &pixmap;}
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Pixmap2D *getPixmap() {return &pixmap;}
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const Pixmap2D *getPixmapConst() const {return &pixmap;}
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virtual string getPath() const;
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virtual void deletePixels();
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virtual uint64 getPixelByteCount() const {return pixmap.getPixelByteCount();}
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