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- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
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@@ -30,7 +30,7 @@ public:
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TextureGl();
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GLuint getHandle() const {return handle;}
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void OutputTextureDebugInfo(Texture::Format format, int components, const string path,uint64 rawSize);
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void OutputTextureDebugInfo(Texture::Format format, int components, const string path,uint64 rawSize,GLenum texType);
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};
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// =====================================================
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