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https://github.com/glest/glest-source.git
synced 2025-08-26 09:24:24 +02:00
- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
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@@ -337,7 +337,10 @@ GLint toCompressionFormatGl(GLint format) {
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case GL_ALPHA:
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case GL_ALPHA8:
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//return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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//return GL_COMPRESSED_ALPHA_ARB;
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return GL_COMPRESSED_ALPHA;
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//return GL_COMPRESSED_RGBA;
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default:
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return format;
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}
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@@ -494,7 +497,7 @@ void Texture1DGl::init(Filter filter, int maxAnisotropy) {
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}
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}
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inited= true;
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount());
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount(),GL_TEXTURE_1D);
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}
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assertGl();
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@@ -591,7 +594,7 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
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}
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}
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inited= true;
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount());
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount(),GL_TEXTURE_2D);
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}
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assertGl();
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@@ -667,7 +670,7 @@ void Texture3DGl::init(Filter filter, int maxAnisotropy) {
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}
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inited= true;
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount());
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OutputTextureDebugInfo(format, pixmap.getComponents(),getPath(),pixmap.getPixelByteCount(),GL_TEXTURE_3D);
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}
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assertGl();
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@@ -763,7 +766,7 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
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throw runtime_error(szBuf);
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}
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OutputTextureDebugInfo(format, currentPixmap->getComponents(),getPath(),currentPixmap->getPixelByteCount());
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OutputTextureDebugInfo(format, currentPixmap->getComponents(),getPath(),currentPixmap->getPixelByteCount(),target);
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}
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inited= true;
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@@ -785,21 +788,21 @@ void TextureCubeGl::end(bool deletePixelBuffer) {
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}
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}
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void TextureGl::OutputTextureDebugInfo(Texture::Format format, int components,const string path,uint64 rawSize) {
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void TextureGl::OutputTextureDebugInfo(Texture::Format format, int components,const string path,uint64 rawSize,GLenum texType) {
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if(Texture::useTextureCompression == true) {
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GLint glFormat= toFormatGl(format, components);
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printf("**** Texture filename: [%s] format = %d components = %d, glFormat = %d, rawSize = %llu\n",path.c_str(),format,components,glFormat,(long long unsigned int)rawSize);
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GLint compressed=0;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
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glGetTexLevelParameteriv(texType, 0, GL_TEXTURE_COMPRESSED, &compressed);
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int error = glGetError();
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printf("**** Texture compressed status: %d, error [%d]\n",compressed,error);
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bool isCompressed = (compressed == 1);
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compressed=0;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressed);
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glGetTexLevelParameteriv(texType, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressed);
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error = glGetError();
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double percent = 0;
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@@ -810,7 +813,7 @@ void TextureGl::OutputTextureDebugInfo(Texture::Format format, int components,co
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printf("**** Texture image size in video RAM: %d [%.2f%%], error [%d]\n",compressed,percent,error);
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compressed=0;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &compressed);
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glGetTexLevelParameteriv(texType, 0, GL_TEXTURE_INTERNAL_FORMAT, &compressed);
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error = glGetError();
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printf("**** Texture image compression format used: %d, error [%d]\n",compressed,error);
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}
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