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- removal of sse2 compiler flags for better compatibility
- added workings for a future flag for interpolation cache
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@@ -34,6 +34,7 @@ private:
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std::map<float, std::map<bool, Vec3f *> > cacheVertices;
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std::map<float, std::map<bool, Vec3f *> > cacheNormals;
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bool enableCache;
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public:
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InterpolationData(const Mesh *mesh);
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