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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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@@ -553,6 +553,9 @@ UnitParticleSystem::UnitParticleSystem(int particleCount):
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delay = 0; // none
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lifetime = -1; // forever
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startTime = 0;
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endTime = 1;
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}
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UnitParticleSystem::~UnitParticleSystem(){
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