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eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states. This fixes issues with group keys and SDL2.
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@@ -205,6 +205,7 @@ protected:
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virtual void eventKeyUp(SDL_KeyboardEvent key) {}
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virtual void eventKeyPress(SDL_KeyboardEvent c) {}
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virtual bool eventTextInput(std::string text) { return false; }
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virtual bool eventSdlKeyDown(SDL_KeyboardEvent key) { return false; }
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virtual void eventResize() {};
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virtual void eventPaint() {}
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virtual void eventTimer(int timerId) {}
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