- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)

This commit is contained in:
Mark Vejvoda
2010-10-30 04:05:48 +00:00
parent 465ae629ba
commit dec9dfe653
6 changed files with 39 additions and 9 deletions

View File

@@ -106,7 +106,7 @@ public:
const string &getText() const {return text;}
XmlAttribute *getAttribute(unsigned int i) const;
XmlAttribute *getAttribute(const string &name) const;
XmlAttribute *getAttribute(const string &name,bool mustExist=true) const;
XmlNode *getChild(unsigned int i) const;
XmlNode *getChild(const string &childName, unsigned int childIndex=0) const;
bool hasChildAtIndex(const string &childName, int childIndex=0) const;