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- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
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@@ -106,7 +106,7 @@ public:
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const string &getText() const {return text;}
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XmlAttribute *getAttribute(unsigned int i) const;
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XmlAttribute *getAttribute(const string &name) const;
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XmlAttribute *getAttribute(const string &name,bool mustExist=true) const;
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XmlNode *getChild(unsigned int i) const;
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XmlNode *getChild(const string &childName, unsigned int childIndex=0) const;
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bool hasChildAtIndex(const string &childName, int childIndex=0) const;
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