diff --git a/source/glest_game/world/unit_updater.cpp b/source/glest_game/world/unit_updater.cpp index e2c22509b..9ac0bfc72 100644 --- a/source/glest_game/world/unit_updater.cpp +++ b/source/glest_game/world/unit_updater.cpp @@ -1785,7 +1785,10 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr, } } - if(result && !(unit->isAlly(enemySeen))) + + if( result && + unit->getTeam()==world->getThisTeamIndex() && //must be in local players team. + !(unit->isAlly(enemySeen))) { // find nearest Attack and cleanup old dates AttackWarningData *nearest=NULL; @@ -1837,13 +1840,6 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr, SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound()); world->addAttackEffects(enemySeen); } - -// if(world->getFrameCount()-lastWarnFrameCount>100) //after 100 frames attack break we warn again -// { -// world->addAttackEffects(enemySeen); -// SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound()); -// } -// lastWarnFrameCount=world->getFrameCount(); }